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Giant Bomb Review

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Super Smash Bros. For Wii U Review

4
  • WiiU

Nintendo's all-stars assemble once again, resulting in one of the best reasons to own a Wii U (and eight GameCube controllers).

It’s been six years since Nintendo’s all-stars last graced our television screens in a Super Smash Bros. release, but the freshness of this Wii U release may be slightly lessened thanks to the recent release of the franchise's portable debut a couple months back. The roster and basic gameplay may be identical to the 3DS release, but a variety of Wii U-exclusive modes and stages make it easy to recommend both versions to fans of the series.

If you’re watching your wallet and settling on one version, the switch to HD couch play and the use of controllers make this the one to get. As is increasingly the case with Wii U titles, an assortment of controller options are available. My favorite option by far is the classic GameCube controller, and you can connect up to eight of them via the use of two adapters. If you don’t want to spring for new accessories, the Pro Controller and GamePad both do a fine job as well. Any assortment of GamePad, GameCube controller, Pro Controller, Classic Controller, Wii Remote, and 3DS systems can be used to enable eight players to take each other on, which is exactly as chaotic as it sounds. Playing with a real controller does wonders for the overall experience, as I felt like I had substantially better control over the 49 characters than I did in the 3DS version.

All this time, Link's enemies should have just been kneeing him in the kidneys.
All this time, Link's enemies should have just been kneeing him in the kidneys.

The new stages all reach the bar of quality the franchise is known for, but the Wii U-exclusive modes aren't all winners. Replacing the 3DS version’s Smash Run is the new Smash Tour mode that functions like a board game. Fans of Giant Bomb are well aware of my tolerance for dumb Nintendo-themed board games, but even I didn’t find myself having any fun with this half-hearted mode. It tasks you with moving around a board with dice rolls, collecting stat boosts and characters on the board as you go. It all leads up to a final confrontation in which you utilize those characters and boosts in a traditional Smash Bros. battle to determine the ultimate victor. The board-based buildup isn’t worth it, and you’re better off just sticking to one of the more traditional modes.

Like the 3DS version, there isn’t a substantial single-player story mode to be found here. However, I did find the Events grid to be a fun replacement. Instead of telling one long, cutscene-heavy story like Brawl’s Subspace Emissary, the Events mode tells several bite-sized stories within the confines of the game itself. Battles are spread out across a grid that expands as you progress, and each fight features intro text that offers some context. One has you playing as Jigglypuff, tasked with putting several child characters (Bowser, Jr., Link, Toon Link) to sleep, as it’s past their bedtime. Another has Little Mac being ravaged by a wireframe boxer, and you have to step in as Mario (the referee from the original Punch-Out) to break up the fight. These are goofy and not nearly as substantial as something like Subspace Emissary, but I looked forward to seeing what each new scenario involved as I unlocked it.

Master Orders and Crazy Orders are new modes that have you completing tasks set forth by the boss Hand characters. The former are one-off challenges that reward you with various trophies and customizable special moves. Crazy Orders are a different story, allowing you to take on numerous challenges for rewards before taking on Crazy Hand himself. Beating several challenges will give you increasingly valuable rewards, but you’ll lose them all if you lose to the boss at the end. These modes are nice distractions and a good way to fill out your list of unlockables, but I didn’t feel like returning to them nearly as much as Events mode.

I hope you like Fire Emblem, because there is a LOT of it in this game.
I hope you like Fire Emblem, because there is a LOT of it in this game.

The single-player offerings have their ups and downs, but Smash Bros. for Wii U shines where the series has always shined: multiplayer. This console release is a step up from its 3DS little brother in this department, thanks in no small part to the ability to play on the same screen. Nintendo’s characters and stages look fantastic in HD, and playing with friends as you’re all huddled over individual 3DS screens just can’t compare to couch play. Even without the added modes and stages in this Wii U version, the experience is significantly improved by its console nature alone.

I was initially concerned that the eight-player mode would be too chaotic to be enjoyable, but I was happy to be proven wrong during a riotous, hours-long session that was consistently entertaining. Eight-player Smash isn’t playable online, which is probably for the best, considering I encountered a decent amount of lag with four players. This was a problem with Brawl on the Wii, and Nintendo’s spotty (at best) history with online play makes me wonder if this Wii U entry will hit a point where it’s consistently lag-free. Fans that want to play with friends across the country (or world) are bound to be disappointed by this, but I wasn’t particularly irked as couch play is where the best multiplayer experience lies.

There’s a ton of content on this disc, and some of it feels disposable. A full create-a-stage mode could have some potential if players were given ample tools and the ability to share their creations online, but the mode included here is bare-boned and restricted to local saves (for now...share functionality may be coming in the future). As the first Nintendo game to utilize their new Amiibo figures, it doesn’t do a whole lot to sell me on their value. After earning equipment in the game’s single-player modes, you can feed it to your Amiibo AI character to improve its stats. You can team up with it or fight it in Smash mode to level it up and make it even more powerful, but I never quite understood what’s supposed to be fun about this system. We’ll see what these figures do in future titles, but I’m definitely not rushing to the store to pick up the full set anytime soon.

Some modes flop in Super Smash Bros. for Wii U, but the important thing is that the core game is expanded upon and significantly improved over entries in the franchise’s past. Its roster and stages are unmatched, and the variety of controller options is fantastic. 8-Player Smash wound up being far more fun than I expected it to be, and is destined to become a game night/party staple for years to come. It’s one of the best reasons to own a Wii U, and it’s easily one of 2014’s premier multiplayer experiences.

72 Comments

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LegendaryChopChop

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No 5 star?

Blasphemy.

I just don't like this star system — it's too narrow and basic. It seems like most games chime in at a 4 star, while mediocrity tends to get a 3. This review makes it sounds like it would net a "90-94", so to lump it as a 4 star when a game reviewed this way can be as low as an 80 in some systems seems a little bleak.

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I_Stay_Puft

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Edited By I_Stay_Puft

So what I've gathered from reading this best way to play this is still locally with online play still spotty similar to the 3ds version. All I needed to know about this one.

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nicolenomicon

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No Snake, no sale.

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WorldDude

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Wow, two comments back to back complaining about score. Some things never change I guess!

(Great review, Dan)

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courage_wolf

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Rejoice friends, we finally have a Smash Bros game with proper HDTV support! The days of suffering through our TVs butchering Smash Bros graphics are over!

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MiniPato

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Edited By MiniPato

@pattonfiend said:

How sad. Your review states the game as a 90-96 score yet you gave it an 80.

Doesn't make any sense at all. How could you have that much enjoyment and say it is so highly polished then go on to give it a B-, like you will ever find a better game like this in its respective category.

There is no consistency between your review and score: as I stated before, that is just sad.

@legendarychopchop said:

No 5 star?

Blasphemy.

I just don't like this star system — it's too narrow and basic. It seems like most games chime in at a 4 star, while mediocrity tends to get a 3. This review makes it sounds like it would net a "90-94", so to lump it as a 4 star when a game reviewed this way can be as low as an 80 in some systems seems a little bleak.

You guys are sad and bleak, placing so much stock in a score. Blame the metacritic system, not the star system. People have been using it for movies, restaurants, etc for ages. Metacritic is the one that simply equates it to an 80. What makes a game a 95 instead of a 94 anyways? Having such minutia is unnecessary except for in fanboy arguments where someone could argue that one game is one point better than another. Videogames aren't students.

4 stars doesn't mean 80. 4 stars means "very good." 5 stars means "excellent." Or if you care so much about hard numerical numbers as indicators of quality, think of 4 stars is more of a range of 75-90 and 5 stars is 90-100. Or you can be part of the meta problem and just say it's an 80 because you see 4 out of 5 stars. The star system isn't narrow and basic. It's your interpretation of it that is because you've been conditioned to think that way.

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ripelivejam

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Id say lack ofan extensive single player mode, some modes that fall flat, and sometimes spotty netplay are enough to justify the 4. Game's rad anyway.

Thanks Dan for a nicely concise yet thorough review.

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JohnTheGamer

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Psylockerules

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With Smash, Bayonetta 2, Donkey kong tropical freeze, Mario kart and Pikmin3 (didnt care for Mario 3D World or Wonderful 101), id say the wii u finally has a great list of games. too late for sure but im sure Ninty will make some cash back from Amiibo

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valeo

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@legendarychopchop: It's just another Smash Bros. game. Does not deserve 5 stars. 4 seems fitting.

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Oscar__Explosion

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Ive somehow accumulated 16 hours in the day and a half that I've owned the game and I've been having a blast. I've already somehow unlocked every character, but unexpectedly my favorite character has been my Mii fighter. Being able to have a fighter tweeked to my liking has been super awesome, especially having other people create Mii Fighters and facing them off has been super fun.

At first I shared Dan's sentiments on Smash Tour, but once we figured out that the CPU could do the majority of the fighting then it just became a shouting and cheering match against the cpu's. I ended up playing it over 4 times tonight and was looking forward too what unlockes I would be recieving next.

I can already see that I'm going to enjoy Smash for Wii U much more than previous entries in the series. Call me one happy customer.

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Carlos1408

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The reason I bought the Wii U. Can't wait till Friday! Got a few more days to wait here in the UK.

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Lonely_Ogre

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We went with the pro controllers and are sticking to them. It's nice to not have 8 cords all over the place. (Plus I have a large living room, so I'd have to bring the Wii U out to the middle in order to reach with the cords)

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zeroeffects

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Well let me tell you something brother

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TWISTEDH34T

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@minipato said:

@pattonfiend said:

How sad. Your review states the game as a 90-96 score yet you gave it an 80.

Doesn't make any sense at all. How could you have that much enjoyment and say it is so highly polished then go on to give it a B-, like you will ever find a better game like this in its respective category.

There is no consistency between your review and score: as I stated before, that is just sad.

@legendarychopchop said:

No 5 star?

Blasphemy.

I just don't like this star system — it's too narrow and basic. It seems like most games chime in at a 4 star, while mediocrity tends to get a 3. This review makes it sounds like it would net a "90-94", so to lump it as a 4 star when a game reviewed this way can be as low as an 80 in some systems seems a little bleak.

You guys are sad and bleak, placing so much stock in a score. Blame the metacritic system, not the star system. People have been using it for movies, restaurants, etc for ages. Metacritic is the one that simply equates it to an 80. What makes a game a 95 instead of a 94 anyways? Having such minutia is unnecessary except for in fanboy arguments where someone could argue that one game is one point better than another. Videogames aren't students.

4 stars doesn't mean 80. 4 stars means "very good." 5 stars means "excellent." Or if you care so much about hard numerical numbers as indicators of quality, think of 4 stars is more of a range of 75-90 and 5 stars is 90-100. Or you can be part of the meta problem and just say it's an 80 because you see 4 out of 5 stars. The star system isn't narrow and basic. It's your interpretation of it that is because you've been conditioned to think that way.

Very well worded. :)

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Toparaman

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@minipato said:

@pattonfiend said:

How sad. Your review states the game as a 90-96 score yet you gave it an 80.

Doesn't make any sense at all. How could you have that much enjoyment and say it is so highly polished then go on to give it a B-, like you will ever find a better game like this in its respective category.

There is no consistency between your review and score: as I stated before, that is just sad.

@legendarychopchop said:

No 5 star?

Blasphemy.

I just don't like this star system — it's too narrow and basic. It seems like most games chime in at a 4 star, while mediocrity tends to get a 3. This review makes it sounds like it would net a "90-94", so to lump it as a 4 star when a game reviewed this way can be as low as an 80 in some systems seems a little bleak.

You guys are sad and bleak, placing so much stock in a score. Blame the metacritic system, not the star system. People have been using it for movies, restaurants, etc for ages. Metacritic is the one that simply equates it to an 80. What makes a game a 95 instead of a 94 anyways? Having such minutia is unnecessary except for in fanboy arguments where someone could argue that one game is one point better than another. Videogames aren't students.

4 stars doesn't mean 80. 4 stars means "very good." 5 stars means "excellent." Or if you care so much about hard numerical numbers as indicators of quality, think of 4 stars is more of a range of 75-90 and 5 stars is 90-100. Or you can be part of the meta problem and just say it's an 80 because you see 4 out of 5 stars. The star system isn't narrow and basic. It's your interpretation of it that is because you've been conditioned to think that way.

Thank you so much for saying this so well.

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Spore_777

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Other than a few complaints about the choice of stages, I think this is one excellent game. Getting it as soon as I am done with exams.

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Valhallen

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I feel like Smash Tour and the Stage Builder could have been so much more :(

A weird part of me kind of enjoys Smash Tour for what it is though. This is coming from a guy who loves Mario Party 2