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Giant Bomb Review

381 Comments

Watch Dogs Review

3
  • PS4
  • XONE

Watch Dogs is a solid open-world game that doesn't do enough to set itself apart from the pack.

You can close doors on the cops, but they seem to open them really quickly.
You can close doors on the cops, but they seem to open them really quickly.

For better or worse, Watch Dogs has been propped up by many as one of the new generation of consoles' first "big" games. But instead of feeling like the future, Watch Dogs reminds me of the past. I'm reminded of the time when developers were ardently chasing after that Grand Theft Auto gold, resulting in a menagerie of takes on the GTA formula, each with their own little hook. Some worked out really well, others floundered and vanished. Watch Dogs' spin on the genre gives you limited control over some of the city's features, letting you toggle the state of various objects both on foot or in a vehicle. For the most part, these interactions are there to eliminate or block your enemies so you have more time to escape. Even with that as one of its unique twists on the genre, Watch Dogs is little clunky in spots and it starts very slowly. Luckily, that bad first impression lets up as you get into more interesting missions and become more comfortable with the game's abilities and options.

In a lot of ways, Watch Dogs falls into the same routine as most other mission-based open-world games. There's a main narrative of missions that progress in order, with side missions that back them up and give you a little something to do if you're looking for a change. The mission design is really standard for this sort of game--you'll hunt people down and shoot them, you'll get away from the cops, and the missions where you're asked to tail someone discreetly continue to suck. I don't necessarily view all this as a bad thing, but at this point in life you've probably already determined whether or not you like this sort of game. Not to get overly reflexive on you, but if you have the hunger for this type of open-world game, it's a solid entry. The things designed to set Watch Dogs apart, though, don't make that big of an impact.

The first differentiator is that you're a hacker set loose in a city that's been overrun by surveillance and connected "smart" technologies that are designed to make life easier (while simultaneously setting up the game's slightly hamfisted approach to the issues of government surveillance and the potential nightmares that come from relying on one big system with a single point of failure). For the most part, this boils down to pushing the square button to incapacitate police cars. Sometimes that square button raises blockers out of the street, sometimes it causes steam pipes to explode, but generally, you're waiting for a "neutralize" prompt to appear on-screen while you're driving, indicating that you're a button press away from having one less hassle on your tail. You also use that square button (X on the Xbox, naturally) to hack the planet.

A few characters drop in to help or hurt your cause.
A few characters drop in to help or hurt your cause.

When pressed, that square button sends you into profiler mode, allowing you to view names and details of any of the game's NPCs. Some of them have bank accounts you can hack, letting you get access to funds that are useful for buying a few weapons, but generally useless unless you're into cosmetic stuff like costumes or unlocking additional cars. Others have songs you can hack out of their phones, adding them to the game's disjointed and disappointing playlist. You hit this button when you walk up to terminals or see junction boxes on the street, and you can also use it to tap into security camera feeds. It's a one-size-fits-all approach to hacking, which makes the way the game occasionally and arbitrarily sticks in a dull hacking minigame feel that much more puzzling. A big part of the game involves hacking into a camera, then using that to hack into another camera, and so on and so on until you get to an otherwise-unreachable hacking point. You can also tag enemies with the profiler or security cameras, letting you see silhouettes behind walls and setting up the game's various stealth takedowns.

Interestingly, the game has no "real" melee combat system. Rather than giving you a punch button, the game simply has a takedown button, and it works whether you're sneaking up from behind or running up in plain sight. You also have weapons, including a perfectly accurate and silenced pistol that, except in cases where you're severely outnumbered and forced into open combat, makes most of the combat and stealth situations feel completely trivial, assuming you're even slightly skilled at lining up headshots. When taking on scads of enemies, the assault rifles work just fine and, as long as you patiently use cover and don't expose yourself for too long, the combat is quite easy.

The other thing that sets Watch Dogs apart from the typical open-world game is the way its online action is structured. While it still has the same boring online race mode that every open-world game seems to have these days (does anyone actually still want to engage in an open-world race in a game that wasn't built for racing?), it also has a handful of cat-and-mouse-like modes where one player has to get close to another player to steal something from them. These online invasions pop up against your will, forcing you to deal with another player before you can proceed. The rewards for succeeding in this mode are minimal and they seem to always pop up when you're trying to start another mission, making them feel like a hassle that's preventing you from doing the thing you actually want to be doing. It seems like a bad implementation of a decent idea. If you like, you can disable the online invasion aspect of the game, but doing so prevents you from earning a handful of bonus perks, like making your bullets do more damage to vehicles. Disabling invasions mid-game actually resets any online points you've earned back to zero, too. This would be a little more outrageous if the perks you got for playing online were of any real value, but many of them pertain solely to the multiplayer mode that you're trying to avoid and the game is already quite easy, so it's not that big of a deal. There are a handful of different modes that you can engage from a separate menu, and the game will constantly remind you that various online opportunities exist via the same system it uses to notify you about nearby side missions.

One of the side missions has you profiling potential criminals and stopping altercations before they can get started.
One of the side missions has you profiling potential criminals and stopping altercations before they can get started.

The story puts you in the shoes of a thief-turned-vigilante who sees the light in the game's opening moments, after a cyber-caper goes cyber-sideways resulting in some decidedly non-cyber-retaliation that ends with your all-the-way-not-cyber niece dead. Watch Dogs is a revenge tale, as Aiden Pearce attempts to find out who ordered the hit on him that left his niece dead while also hooking up with some other shady hackers and fighting crime. With his gruff voice and serious demeanor, you almost half-expect a mid-game twist where Pearce just shouts "I'm cyber-Batman." Instead, he's out there using his real name--which, considering most of the game's other hackers appear with embarrassing monikers like Badboy17 or Defalt, might be the smartest thing Pearce does in the entire game. Or maybe "Aiden Pearce" is just as embarrassing of a name. Anyway, the story is all over the place and is full of characters that sort of cruise into and out of the story, which makes it hard to care about any of them. Also, the main missions have huge sidetracks that occasionally feel like they came from another game--a couple of times I completely forgot why I was even doing what I was doing and how my current mission tied into the overall picture of getting revenge for my dead niece.

I found myself avoiding the soundtrack in Watch Dogs, instead going for the sounds of Chicago's streets and the occasional forced, in-mission music. The licensed music appears in a playlist format that you can configure to your liking. This makes sense, as this is how people actually listen to music these days, but losing the radio format that many other open-world games use makes the city feel a little more lifeless. It attempts to inject some of your exploits into the audio by forcing the occasional news report on you, but this makes even less sense... is the news so important that it's breaking into whatever playlist I keep on my phone to tell me about it or something? Also, having playlist controls in a game only to occasionally force you into specific songs for missions and also not allowing custom soundtracks seems kind of lame. Are we supposed to believe that Aiden Pearce actually likes all of the music on his playlists? Sorry, this is actually a super minor point, but one I became sort of obsessed with every time I tried to change the music only to have it say "media player unavailable." What, does Aiden's phone detect when he's on an important mission and play appropriate music instead of whatever cheaply licensed pop-punk Ubisoft decided to cram onto the soundtrack? When used wisely, a licensed soundtrack can be an almost living part of your story. Here it feels like something thrown in as an obligation.

Visually, Watch Dogs looks good on Xbox One and PlayStation 4, with a usually stable frame rate, a good draw distance, and all that. No one part of it stands out as amazing or revolutionary (though the water looks pretty nice). Instead it's merely higher fidelity than the games and consoles that came before it. The visual implementation of hacking is pretty good at making the HUD and information you learn about nearby civilians seem like it's coming in via some kind of augmented reality setup--which actually makes the whole game feel weirdly dated, since Pearce spends much of the game staring down at his phone like a bored kid trying to ignore his parents. Given that we live in an era where people are out there paying way-too-much money for Google Glass and anticipating other head-mounted setups, going phone-only (and all the hilarious animations that come along with a man holding a pistol in one hand and a phone in the other) seems out of touch for a game that's trying to represent the dark future of technology. That dark future is already here, and Watch Dogs gets that wrong.

Even though I feel its story is often weak and its action isn't that different from other games in the genre, I still enjoyed my time with Watch Dogs. It turns out that the old stuff still works, and the strong-but-standard mission design kept me entertained, most of the time. It's rough around the edges, though, so if you don't settle for anything less than the best, you'll probably be disappointed.

But hey, Watch Dogs 2? That'll probably be pretty cool.

Jeff Gerstmann on Google+

381 Comments

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Wiggy

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Seems like an on-point review to me.

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dr_mantas

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Eh, our tastes might differ. And the pack is pretty thin right now.

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alwaysbebombing

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@maajin said:

He did enjoy it, though. It's a 3 out of 5.

@alwaysbebombing said:

It's too bad he didn't enjoy it. It's a great game for me personally, because I always play open world games seriously. I don't enjoy mowing down rows on innocent people. It's just sad that Jeff didn't enjoy it like I do.

Did you read though? He was very "meh" and "eh" for a lot of the review and quick look. I don't look at scores because I think scores are dumb.

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monkeyking1969

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Edited By monkeyking1969

People will take this wrong, but I am comforted that the game doesn't stretch too far. I want a game I can play not fight. Its like a Shakespeare play...I want the three acts, I want the iambic pentameter in dialogue, I want the jokes for the groundings...I don't want chances I don't want an innovation for the sake of surprise or risk...let try this twist to the game play.

Comfort is not always a horrible vice. Comfort food is a now seen to have merit and can be said without a sneer. Comfortable shoes and worn-in jeans are nice. I see not problem with a game being very comfortable and running comfortably within the bounds of what other games have proven works.

I do see the other side, I see the argument and I appreciate that some of the greatest games are ones that leap-outside the bounds of past game mechanics. Yet, I don't think this game needed to do that, it did not need to be 'the one'. The argument is there just as strongly to get the foot planed in the door solidly, and then take risks. This first Watch Dogs is likely to have its boot well inside the door jam.

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Saga

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I went with Wolfenstein over watch dogs. I'm glad I did

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leem101

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Edited By leem101

so watch dogs 2 will be fantastic?

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dorkymohr

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Two scenarios that went into seeing watch dogs reviews come out. Either there was something about it that wasn't apparent on the surface level, or that it was just overhyped by ubi. I would have accepted 4 stars but 3 stars definitely seems more close to reality.

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JesterPC238

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Great review Jeff. I'm really enjoying my time with the game, I find the side stuff to be standard, but entertaining, and there's just so much of it that as long as you don't go down a rabbit hole of obsessing over one type of side mission, you'll avoid burnout. I'm a little surprised you didn't touch on the driving, as I feel that's one of the game's weaker aspects, but all in all I think you hit the nail on the head. Watch Dogs is a good open world game that is worth playing if you like open world games. Since I do I can't say I regret my purchase one bit!

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RedactedProfile

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Edited By RedactedProfile

This is all pretty much exactly what i saw and expected the moment it first reared it's head.

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BBQBram

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Seems like this one isn't for me. I love William Gibson-esque stuff too much to settle for this generic pseudo-cyberpunk. Ubisoft sure knows how to make open world games feel sterile.

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T3MPLESMITH

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I think it's best that we let sleeping dogs lie on this one.

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customotto

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@shrat: ugh i know why can't he give all games 5/5. so jaded.

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alsepht

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Hey Jeff can you put up a 0/5 star review for the PC version of Watch_Dogs because no one can play it due to the absolutely insanely shitty Uplay service on PC being down. I have been sitting at a Uplay log in screen for over an hour, I've tried un/reinstalling, I've tried changing their idiotic default setting that makes the connection hit some random proxy server and none of it works. Basically the game is ACTUALLY unplayable on PC right now because Ubisoft just had to have their own terrible DRM service even though I bought the game through Steam. Just thought I should let you know~

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Lukeweizer

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Oooooooh, I can see Jeff catching shit for this one.

Why?

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Nasar7

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Saw this one coming a mile away.

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BigBearSmokey

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@karkarov: Other way around / GTAV is a 4/5 and this is a spot on 3. Nothing innovative here except the "hey press this button and hack whatever. GTAV / and Red Dead Redemption are great games that involved new ideas, with a better storyline of characters (except franklin ). Watchdogs does nothing different than have a button "to hack". I mean at least Saints Row diverged it's own lane in the open world genre with its over the top craziness and comedy. I mean even sleeping dogs did a slightly better job making an open world game than this. To each his/her own, I can understand Jeff's lackluster enthusiasm on a game that does nothing to push the genre forward. Jeff is an old dude - he has played so much of the same shit so the same shit gets the same score. Pretty simple right.

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Devildoll

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Edited By Devildoll

i got this for PC.

Realized that this game went through uplay and not steam. ( after i bought it )

Of course.... ubisoft did not plan on more than 20 people buying this for PC,

This is my first uplay game, i can't even log in consistently.

If steam goes down, it is because something is wrong, like a DDOS.

Freaking Uplay though!? that piece of shit crumbles just because people try to use it!

No Caption Provided

I wish they all just used Steam instead....

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khetix

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Quick look and the review were very helpful. thanks. ;)

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preheatedbibby

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Good review Jeff, glad to see your opinion on it, which seems a bit more grounded than other reviews.

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Sil3n7

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Strongparm

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Infamous Second Son didn't really evolve the open world genre either so I am a bit surprised when you compare the reviews knowing that, but in the end everyone has their take on what's evolving a genre and I can respect that.

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I used to like this type of game a lot, before Ubisoft turned all of their franchises into it and started releasing slight variations on the same game 3-5 times a year.

The AAA end of the industry has almost become too efficient for its own good. Ubisoft in particular now have this 'broad-but-shallow open-world' blueprint down to such an exact science that their own franchises must surely be competing with and undermining each other. I just don't think I can stomach more than one game a year which relies so heavily on the 'clear the map of symbols' OCD thing, and if I'm only going to play one then I'll play AC.

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theimmortalbum

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Yeah, kinda glad I didn't pre-order this. I think I'm past that phase where I pre-order games I'm excited for. I'll wait for this to be on sale - seems like a great budget game. Given how little InFamous grabbed me (and I love that series), don't think another open-world game is in my future for a while.

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@lukeweizer: It's because Jeff is putting an end to this "Hype Train" and people aboard don't want it to stop.

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RedRavN

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I think with all the hype for this game it is disappointing that watch dogs is kind of a stale experience. Sure the game is clearly competent but after all the trailers and buzzwords I was expecting some sort of novel gameplay and a provocative story. I think if the characters and story were superb it would be enough to carry me through a familiar open world crime game experience. However, it seems like those aspects are just not up to par.

Part of the problem is that we already had the great sleeping dogs and the superb GTA5. Both of these games felt alive and vibrant in many ways while watch dogs just feels sterile for me. Also, the story and characters in those games was compelling even without the gameplay. But maybe watch dogs would make good sale material and I might like it more than I think I will. But for now I remain kind of uninterested in Watch dogs.

Ubisoft needs to take more risks and innovate more with how it writes stories and constructs gameplay. Because when farcry 4 comes out in november and potentially feels like a rote experience from the get go I will be very disappointed.

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RuthLoose

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@leem101 said:

so watch dogs 2 will be fantastic?

I expect the suicide mission will be thoroughly intense.

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Jimbo

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Not really buying the AC1 and ME1 comparisons tbh. Those were fairly fresh and ambitious ideas at the time which needed the sequels to fine tune them. This seems like just another slight variation of such a tried and tested (arguably done to death) blueprint that there's really no excuse for it being rough around the edges. I think the sentiment that this blueprint (even with smooth edges) is played out is only going to increase between now and whenever Watch Dogs 2 comes out, especially if Far Cry 4 comes out and is just FC3 with snow. They need to be thinking about how to change the blueprint up a bit, rather than just continually refining it.

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SharkEthic

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Getting this as well at the moment. I mean, Jesus fucking Christ...

Got it working by opening the Uplay client and switching to offline mode, which is not ideal in a game with a lot of online features, but beats cursing at my monitor.

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Kingbob

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Im enjoying the game a lot, but I have never played a GTA game so its new and fun for me. Jeff really seems to be a little down on games lately. listing to him on the pod cast and game trailers has me worried about gaming overall. I wonder if we can have any truly new game or has it all been done.

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banicabolnica

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Edited By banicabolnica

Even 3 STARS are too much for this game... Ubisoft needs to be punished for how many lies they said until this came out! >_<

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Naoiko

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Kudos for the review Jeff. The honesty in your reviews is something that I admire about GB.

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BeautifulSpaceCowboy

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Reviews like what the most recent trailers made it seem like. Thanks for the review, Jeff.

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ajroo

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Well, i was completely engaged for the entire "quick look". The game seems to have enough going on that even if the story doesnt quite grab you, the moment to moment action can keep you interested. If you are a fan of the open world action genre, Watch Dogs seems like a fine addition to your collection. Otherwise, its nothing ground breaking, but at least its a new IP with attempts at a bit of unique gameplay. The multiplayer may have promise under certain circumstances. The 4 v 4 is definitely something that piqued my curiosity.

Overall, i enjoyed what i saw. I vote "yea".

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Bholla71085

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Edited By Bholla71085

Good review Jeff, kind of what I expected. I will give it a shot when I have the itch for this type of game.

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ripelivejam

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Edited By ripelivejam

the bits and pieces of recent videos acutally looked pretty nice aesthetically speaking, but yeah seems like it's a bit too rote/tried-and-true. salient point jeff about google glass- i think that would've been way more appealing personally and would fit into their world pretty seamlessly. great review; i know it does sound a bit jaded, but give credit to the man for knowing what he likes/doesn't like, and for articulating it so well.

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deactivated-5b531a34b946c

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Sounds like a game that would be a great $30 - $40 pick when I finally get a nextcurrent-gen console. I might get it at some crazy sale price on Steam, but I don't know if I'd pay anything more than $5 to deal with the uPlay client again. Trying to play a legal copy of AC:IV and having their DRM client basically tell me "no" has put me off Ubisoft PC.

Thanks for the review, Jeff!

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Jayxeno

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I was watching the quicklook of this and thinking this exact same thing...

"But hey, Watch Dogs 2? That'll probably be pretty cool."

A man can dream tho, a man can dream.

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katsu044

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" But hey, Watch Dogs 2? That'll probably be pretty cool" my verdict in a nut shell

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dropshocko

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@animathias: Or a weekend red box rental for 6 bucks...

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HerbieBug

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Ah, yes this is very much along the lines of what I expected. Consistent with Ubi's recent high budget offerings.

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NoodleUnit

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Edited By NoodleUnit

Pretty much what I figured. Oh well. Money saved, anyhow! Thanks for the honest review, Jeff!

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Luck702

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I still don't understand why anybody was super excited about this game.

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andrewf87462

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Excellent review and a great read. It's good to read Jeff's opinion on the game. Although it's not the game everyone had hoped it to be, I'm still really looking forward to playing it. I actually like the racing aspects of these open world games with multiplayer, as well as stealth missions, whereas Jeff appears to hate them.

Clearly the main point of the game is its story and hacking mechanics so as long as they are good, I'm happy.

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sasnake

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Edited By sasnake

Games awesome, I enjoy it, I love how everyone looks at this one opinion as if its the only one allowed, gg Giantbomb users.

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JRock3x8

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curious to see how well / accurately they modeled my city

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Nicked

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I feel like I've heard "the sequel will probably be great" a lot recently--or at least also with respect to Titanfall. It's such a bummer sentiment that probably says a lot about games today. 1) The assumption that a sequel must happen and 2) the idea that developers can never get it right the first time.

I understand how insanely complicated and difficult it is to make a game, but it just kind of bums me out how the conversation can almost immediately turn to a sequel.

Not trying to say I have an issue with that line in the review, since it's a fair point to make, I just find it to be a pretty damning critique. I guess maybe it's the difference between saying "they'll fix the boring/bad/broken stuff in a sequel" or "this game is great and I want to play a sequel".

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AxleBro

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I was so hype after that first showing at E3, then slowly got less and less interested... and now here I am, totally not buying it, shame.

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Crono

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Edited By Crono

I wasn't very interested in this game initially but I got a free copy of it when I bought a new graphics card. I have been having serious problems with Ubisoft's shitty "Uplay" service (seems to be widespread on PC). Thanks to Jeff's review, I'm not even worried about it anymore. Game seems to deliver exactly what I expected in the first place. I can now toss it on the backburner until Uplay gets fixed. Thanks, Jeff.