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Giant Bomb Review

381 Comments

Watch Dogs Review

3
  • PS4
  • XONE

Watch Dogs is a solid open-world game that doesn't do enough to set itself apart from the pack.

You can close doors on the cops, but they seem to open them really quickly.
You can close doors on the cops, but they seem to open them really quickly.

For better or worse, Watch Dogs has been propped up by many as one of the new generation of consoles' first "big" games. But instead of feeling like the future, Watch Dogs reminds me of the past. I'm reminded of the time when developers were ardently chasing after that Grand Theft Auto gold, resulting in a menagerie of takes on the GTA formula, each with their own little hook. Some worked out really well, others floundered and vanished. Watch Dogs' spin on the genre gives you limited control over some of the city's features, letting you toggle the state of various objects both on foot or in a vehicle. For the most part, these interactions are there to eliminate or block your enemies so you have more time to escape. Even with that as one of its unique twists on the genre, Watch Dogs is little clunky in spots and it starts very slowly. Luckily, that bad first impression lets up as you get into more interesting missions and become more comfortable with the game's abilities and options.

In a lot of ways, Watch Dogs falls into the same routine as most other mission-based open-world games. There's a main narrative of missions that progress in order, with side missions that back them up and give you a little something to do if you're looking for a change. The mission design is really standard for this sort of game--you'll hunt people down and shoot them, you'll get away from the cops, and the missions where you're asked to tail someone discreetly continue to suck. I don't necessarily view all this as a bad thing, but at this point in life you've probably already determined whether or not you like this sort of game. Not to get overly reflexive on you, but if you have the hunger for this type of open-world game, it's a solid entry. The things designed to set Watch Dogs apart, though, don't make that big of an impact.

The first differentiator is that you're a hacker set loose in a city that's been overrun by surveillance and connected "smart" technologies that are designed to make life easier (while simultaneously setting up the game's slightly hamfisted approach to the issues of government surveillance and the potential nightmares that come from relying on one big system with a single point of failure). For the most part, this boils down to pushing the square button to incapacitate police cars. Sometimes that square button raises blockers out of the street, sometimes it causes steam pipes to explode, but generally, you're waiting for a "neutralize" prompt to appear on-screen while you're driving, indicating that you're a button press away from having one less hassle on your tail. You also use that square button (X on the Xbox, naturally) to hack the planet.

A few characters drop in to help or hurt your cause.
A few characters drop in to help or hurt your cause.

When pressed, that square button sends you into profiler mode, allowing you to view names and details of any of the game's NPCs. Some of them have bank accounts you can hack, letting you get access to funds that are useful for buying a few weapons, but generally useless unless you're into cosmetic stuff like costumes or unlocking additional cars. Others have songs you can hack out of their phones, adding them to the game's disjointed and disappointing playlist. You hit this button when you walk up to terminals or see junction boxes on the street, and you can also use it to tap into security camera feeds. It's a one-size-fits-all approach to hacking, which makes the way the game occasionally and arbitrarily sticks in a dull hacking minigame feel that much more puzzling. A big part of the game involves hacking into a camera, then using that to hack into another camera, and so on and so on until you get to an otherwise-unreachable hacking point. You can also tag enemies with the profiler or security cameras, letting you see silhouettes behind walls and setting up the game's various stealth takedowns.

Interestingly, the game has no "real" melee combat system. Rather than giving you a punch button, the game simply has a takedown button, and it works whether you're sneaking up from behind or running up in plain sight. You also have weapons, including a perfectly accurate and silenced pistol that, except in cases where you're severely outnumbered and forced into open combat, makes most of the combat and stealth situations feel completely trivial, assuming you're even slightly skilled at lining up headshots. When taking on scads of enemies, the assault rifles work just fine and, as long as you patiently use cover and don't expose yourself for too long, the combat is quite easy.

The other thing that sets Watch Dogs apart from the typical open-world game is the way its online action is structured. While it still has the same boring online race mode that every open-world game seems to have these days (does anyone actually still want to engage in an open-world race in a game that wasn't built for racing?), it also has a handful of cat-and-mouse-like modes where one player has to get close to another player to steal something from them. These online invasions pop up against your will, forcing you to deal with another player before you can proceed. The rewards for succeeding in this mode are minimal and they seem to always pop up when you're trying to start another mission, making them feel like a hassle that's preventing you from doing the thing you actually want to be doing. It seems like a bad implementation of a decent idea. If you like, you can disable the online invasion aspect of the game, but doing so prevents you from earning a handful of bonus perks, like making your bullets do more damage to vehicles. Disabling invasions mid-game actually resets any online points you've earned back to zero, too. This would be a little more outrageous if the perks you got for playing online were of any real value, but many of them pertain solely to the multiplayer mode that you're trying to avoid and the game is already quite easy, so it's not that big of a deal. There are a handful of different modes that you can engage from a separate menu, and the game will constantly remind you that various online opportunities exist via the same system it uses to notify you about nearby side missions.

One of the side missions has you profiling potential criminals and stopping altercations before they can get started.
One of the side missions has you profiling potential criminals and stopping altercations before they can get started.

The story puts you in the shoes of a thief-turned-vigilante who sees the light in the game's opening moments, after a cyber-caper goes cyber-sideways resulting in some decidedly non-cyber-retaliation that ends with your all-the-way-not-cyber niece dead. Watch Dogs is a revenge tale, as Aiden Pearce attempts to find out who ordered the hit on him that left his niece dead while also hooking up with some other shady hackers and fighting crime. With his gruff voice and serious demeanor, you almost half-expect a mid-game twist where Pearce just shouts "I'm cyber-Batman." Instead, he's out there using his real name--which, considering most of the game's other hackers appear with embarrassing monikers like Badboy17 or Defalt, might be the smartest thing Pearce does in the entire game. Or maybe "Aiden Pearce" is just as embarrassing of a name. Anyway, the story is all over the place and is full of characters that sort of cruise into and out of the story, which makes it hard to care about any of them. Also, the main missions have huge sidetracks that occasionally feel like they came from another game--a couple of times I completely forgot why I was even doing what I was doing and how my current mission tied into the overall picture of getting revenge for my dead niece.

I found myself avoiding the soundtrack in Watch Dogs, instead going for the sounds of Chicago's streets and the occasional forced, in-mission music. The licensed music appears in a playlist format that you can configure to your liking. This makes sense, as this is how people actually listen to music these days, but losing the radio format that many other open-world games use makes the city feel a little more lifeless. It attempts to inject some of your exploits into the audio by forcing the occasional news report on you, but this makes even less sense... is the news so important that it's breaking into whatever playlist I keep on my phone to tell me about it or something? Also, having playlist controls in a game only to occasionally force you into specific songs for missions and also not allowing custom soundtracks seems kind of lame. Are we supposed to believe that Aiden Pearce actually likes all of the music on his playlists? Sorry, this is actually a super minor point, but one I became sort of obsessed with every time I tried to change the music only to have it say "media player unavailable." What, does Aiden's phone detect when he's on an important mission and play appropriate music instead of whatever cheaply licensed pop-punk Ubisoft decided to cram onto the soundtrack? When used wisely, a licensed soundtrack can be an almost living part of your story. Here it feels like something thrown in as an obligation.

Visually, Watch Dogs looks good on Xbox One and PlayStation 4, with a usually stable frame rate, a good draw distance, and all that. No one part of it stands out as amazing or revolutionary (though the water looks pretty nice). Instead it's merely higher fidelity than the games and consoles that came before it. The visual implementation of hacking is pretty good at making the HUD and information you learn about nearby civilians seem like it's coming in via some kind of augmented reality setup--which actually makes the whole game feel weirdly dated, since Pearce spends much of the game staring down at his phone like a bored kid trying to ignore his parents. Given that we live in an era where people are out there paying way-too-much money for Google Glass and anticipating other head-mounted setups, going phone-only (and all the hilarious animations that come along with a man holding a pistol in one hand and a phone in the other) seems out of touch for a game that's trying to represent the dark future of technology. That dark future is already here, and Watch Dogs gets that wrong.

Even though I feel its story is often weak and its action isn't that different from other games in the genre, I still enjoyed my time with Watch Dogs. It turns out that the old stuff still works, and the strong-but-standard mission design kept me entertained, most of the time. It's rough around the edges, though, so if you don't settle for anything less than the best, you'll probably be disappointed.

But hey, Watch Dogs 2? That'll probably be pretty cool.

Jeff Gerstmann on Google+

381 Comments

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irtiqaevox

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@irtiqaevox: Watch Dogs is as aggressively generic and bland as you can get, this is like crying foul when a movie critic doesn't jump up and down over Kind of Like Taken 12 gets released in January.

the hacking and slow-mo abilities have led to moments i have not had in other games. it isn't generic as much as there have been a ton of open world games lately. it's well made and has lots of fun to be had. and again i think jeff is the worst person to review this kind of game, i was hoping for brad to do it. im not the only one complaining about jeff's attitude towards gaming...

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deactivated-5a00c029ab7c1

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Great game so far for me at least I do agree with Jeff on one thing though radio songs are not that good at all probably the worst in any open world game that I can remember.Other then that I'm digging this game for me it's a 4 star game all the way like the characters quite a bit and I really like exploring Chicago and hacking traffic lights causing crashes is always entertaining side missions are fun too good shit.

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spasticanomaly

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Thanks for the review, Jeff. Very entertaining and informative writing. It's a shame the game didn't turn out better though. Looks like this one will be a $10 Steam Summer/Winter Sale purchase.

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LVL3Bard

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Edited By LVL3Bard

@spasticanomaly:

Yeah, you'll be waiting for a few years for this game to be 10 dollars.

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chilipeppersman

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@mystyr_e: im in the same boat right now man. Not enough dough to buy a ps4, a competent PC, and an old 360 that Im amazed still even works. Im using this extra time to finish up games iv'e wanted to play but havent gotten around to, and when im done with that ill do the same on my PC, and probably even play through a couple games again with my new GPU. Still really looking forward to a ps4 tho!

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Brainling

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Steam sale it is then.

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Fairbrethees

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Oh yeah, I still haven't played Sleeping Dogs.

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Cerebus

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Thanks Jeff, now I'm really happy I got this free with my video card.

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Zerothe

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Jeff don't play with reviews or the wants of game companies. One of the more no nonsense reviewers out there. If your a fanboy wanting to be cuddled and reassured by a review then Jeff is not your man.

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JohnStone

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I have no problem with a 60% or the thrashing of any game to be honest. My only problem is when the reviewer says 'I still enjoyed my time with Watch Dogs' and then gives it a D- destroying it's average critical review standing and keeping many thousands from trying it. And yes I'm using the academic standard of 90%-A-, 80% B-, etc. What other standard do American's know? As this is the only universal critical review statistical standard we've ever been around. By saying this is a 60% game, then you basically saw it as extremely poor and not something you found enjoyment in whatsoever. I just want some standard of connection of reviews across these things. It's so random that you basically have no clue what people thought of a game. I mean I read an 85% review of Watch Dogs as well and I felt that author enjoyed the game less than Jeff Gertsmann. It's all so confusing. Shrug

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spasticanomaly

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@lvl3bard: Yup... probably Summer Sale '16 XP

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Pangst

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Good review

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deactivated-5ee7f60143c81

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I think I might just pick up Wolfenstein. Great job on the review Jeff.

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lateralex

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Edited By lateralex

Great review, you had me laughing there with the cyber references. It honestly sounds like 3 stars was generous for this - given that basically every really good game gets 4 stars. Anyways, thanks for the review.

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Little_Socrates

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Paterk

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i don't want to seem tom Petty....but I'm kinda glad this game is getting meh scores. I want it to send a clear message to AAA devs that adding a few click here and something cool happens scripted events in open world games is not going to fly anymore.

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Johnny_Sailor

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My quick review: Watch Dogs is a game that should be a 6 out of 10, but got an 8 out of 10 due to doing a lot of adverti$ing on gaming websites and magazines.

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Efesell

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@paterk said:

i don't want to seem tom Petty....but I'm kinda glad this game is getting meh scores. I want it to send a clear message to AAA devs that adding a few click here and something cool happens scripted events in open world games is not going to fly anymore.

It isn't really receiving Meh scores though so maybe it totally does.

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arcn

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Edited By arcn

Looking back at the first E3 Watch Dogs reveal, I feel like it would have probably have been smart to temper all the "oh my god next gen gaming!" reactions, with the fact that any grand or innovative new features would have to be cut down to fit into Ubisoft's assembly line method of video game development.

For example, "whoa you have to watch out for other people trying to hack you and stuff?" Has turned into a prompt about being hacked and then going to a circle and searching around until the circle gets smaller, then shooting a guy. Granted, they did technically deliver on the feature, but what they delivered doesn't seem like something worth waiting for, and also seems like a bit of a hassle from what I've read.

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vonsoot

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Edited By vonsoot

Game is fun and well made so far, enjoying on ps4. 3 stars seems a bit low, however I think they hyped the game too much, a 5 star watch dogs would be impossible...

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kinetix

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this would bore me to tears

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BongoBilly

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Not surprised by the excellent review. I am, however disappointed that another over-hyped game has not met, nor indeed, exceeded expectations. Thanks Jeff.

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mr_creeper

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Edited By mr_creeper

With the bit that I've played so far, I can completely understand where @Jeff's coming from here. Personally, I enjoy open-world games and I'm having fun with it. Here's to it holding-up until the end.

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Boobtank

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Edited By Boobtank

Is anyone else almost irrevocably peeved by the dude in the game looking at his phone?

I haven't read the review nor seen the quick look. You have to have played the game to see it. The guy is constantly looking at his phone, which happens to be one of the worst collective habits that humans will EVER participate in.

It is a strange decision. Google glasses? Something could have fixed it. Its jarring.

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Efesell

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@boobtank said:

Is anyone else almost irrevocably peeved by the dude in the game looking at his phone?

I haven't read the review nor seen the quick look. You have to have played the game to see it. The guy is constantly looking at his phone, which happens to be one of the worst collective habits that humans will EVER participate in.

It is a strange decision. Google glasses? Something could have fixed it. Its jarring.

I'd probably stare at mine a lot more if I could use it to control a city.

Something like Glass might have been more appropriate but I would have been way less interested.

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noslave

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finally a honest review, no other sites had the balls to tell it how it is

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falling_fast

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Edited By falling_fast

sounds good to me. thanks, jeff. i feel like people were expecting this game to be something it was never gonna be. all i ever wanted was gta or sleeping dogs or whatever with cyberpunk shit, and this seems to deliver.

looking forward to when i can get my stupid internet working again on my pc so i can dl this.

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AV_Gamer

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I agree with Jeff's review. Watch Dogs is pretty much GTA with smart phones. There really isn't much more than that. Not saying it's a bad game, but the game is not the Next-Gen blockbuster people were hoping for. That game might actually be the new Wolfenstein which was completely off the radar. And once again people with ATI video cards get screwed on the PC. and those that use Nvidia will have to deal with the game's demanding specs, just to play decently at medium settings.

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jim_jones

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Edited By jim_jones

GB, you should really use Disqus as the engine for your comments section. These comments are horrible, you can't even upvote and sort by best.

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thepantheon

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How bout the uh... PC version?

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thatdutchguy

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I was not hyped at all for the game,but i really like it. Got it with my PS4 as a bundle.

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Dimorgh

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Edited By Dimorgh

I just cant stop wondering if it was the game or the reviewer that was the most uninspired this time around. I´ve always loved Jeffs reviews but man, its a game - and if you dont like "playing games" you should stop reviewing them.

Best

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Ratinho

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Seemed to enjoy the two previous games he reviewed?

Is he just not enjoying the games you want him to enjoy? Bad Jeff.

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Regular_Kirk

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Edited By Regular_Kirk

@dimorgh said:

I just cant stop wondering if it was the game or the reviewer that was the most uninspired this time around. I´ve always loved Jeffs reviews but man, its a game - and if you dont like "playing games" you should stop reviewing them.

Best

"I still enjoyed my time with Watch Dogs" - Jeff Gerstmann

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014

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Edited By 014

Sounds like it'll be a good $20-$30 game to buy in a year or two.

I do have to comment on what I perceived the audience of your review to be. Your review aims at me very well -- established adult who has played many video games in his life. The score sounds agreeable. However, there is another audience that I think Watch Dogs will be the bomb for: younger gamers who don't have as much or any GTA-style game experience. I imagine Watch Dogs could be the highlight game of the year for them. This might be the game they think about all day when they're not playing it.

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mancopter

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Edited By mancopter

Let's not forget that this is Ubi. They'll most likely have a sequel or Watch Dogs: Brotherhood or something in a year. So I think waiting for a sale will get you the game for cheap a lot sooner than some of you think.

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Salvatron

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Edited By Salvatron

Excellent Review. Despite it's tropes, I'm still enjoying the game, but pretty much agree with everything you've stated here, especially with regards to the soundtrack. Music is a huge part of Chicago's culture, and the choice to go with so many bad pop-punk tracks is majorly disappointing and confusing to me.

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spilledmilkfactory

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My thoughts exactly after playing a few hours yesterday. Bummer to hear it doesn't improve.

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onkel

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Edited By onkel

@fairbrethees: Perhaps the better game in the Dogs series. I do not get this sequel, has nothing to do with Sleepy Dogs.

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ObiKwiet

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Edited By ObiKwiet

@johnstone said:

I have no problem with a 60% or the thrashing of any game to be honest. My only problem is when the reviewer says 'I still enjoyed my time with Watch Dogs' and then gives it a D- destroying it's average critical review standing and keeping many thousands from trying it. And yes I'm using the academic standard of 90%-A-, 80% B-, etc. What other standard do American's know? As this is the only universal critical review statistical standard we've ever been around. By saying this is a 60% game, then you basically saw it as extremely poor and not something you found enjoyment in whatsoever. I just want some standard of connection of reviews across these things. It's so random that you basically have no clue what people thought of a game. I mean I read an 85% review of Watch Dogs as well and I felt that author enjoyed the game less than Jeff Gertsmann. It's all so confusing. Shrug

Welcome to the community! You may want to familiarize yourself with how these guys review games.

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Nomin

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Yes, three stars. The Canadian dollar is a bit weak nowadays.

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NoCookiesForYou

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After playing the game I feel that 3/5 is generous.

Driving and shooting feel pretty bad. Weapon sounds have no punch at all. Scanning becomes boring after a while. Watch Dogs fails as a new IP and even as a GTA clone considering the initial hype behind it.

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Brainling

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People also completely misconstrue what three stars is. Three stars is basically above average, but not great. As Jeff said, he still had a good time with the game, but it was completely cookie cutter and not very memorable. It's a textbook 3/5 game.

I think a lot of people still have review shock from the (hopefully fading away) days when every game got an 80 or above, no matter how terrible it was, making a slightly above average score seem like the end of the world. A 3/5 on Giant Bomb essentially means "This is a competent video game, but may not be worth full sticker price if you aren't in to this genre. It has little to set it apart". It doesn't mean "GOD THIS IS A SHIT GAME".

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gamer_152

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Edited By gamer_152  Moderator

I'm sad to hear they weren't as ambitious here as they could have been but I'm still excited for the game. Good review.

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Efesell

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I have no problem with a 60% or the thrashing of any game to be honest. My only problem is when the reviewer says 'I still enjoyed my time with Watch Dogs' and then gives it a D- destroying it's average critical review standing and keeping many thousands from trying it. And yes I'm using the academic standard of 90%-A-, 80% B-, etc. What other standard do American's know? As this is the only universal critical review statistical standard we've ever been around. By saying this is a 60% game, then you basically saw it as extremely poor and not something you found enjoyment in whatsoever. I just want some standard of connection of reviews across these things. It's so random that you basically have no clue what people thought of a game. I mean I read an 85% review of Watch Dogs as well and I felt that author enjoyed the game less than Jeff Gertsmann. It's all so confusing. Shrug

Eh never gonna get that consistency with stuff like this. Everyone's always gonna have their individual interpretation of what the review scales mean. I for one think it is absolute madness to equate a 3/5 with failure in this context, it just doesn't translate as cleanly as you might want it to.

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ames

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GB, you should really use Disqus as the engine for your comments section. These comments are horrible, you can't even upvote and sort by best.

Thanks Disqus employee.

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Zevvion

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GB, you should really use Disqus as the engine for your comments section. These comments are horrible, you can't even upvote and sort by best.

And we're all glad you can't. That's a horrible system that basically buries anyone's comment that isn't voted up. Comments shouldn't be about popularity.

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Keichan

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Edited By Keichan

Such a bummer, but kind of an expected one. I haven't enjoyed an open world game since Dragon's Dogma: Dark Arisen.

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Freki

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I'm 7 hours in and like a lot about it, but in a post GTA5 world there are things that doesn't impress me ( such as driving physics and lack of proper melee combat ) plus much of the gameplay is very gamey with instant fails and loong on foot chsses and Batman like take down puzzels..

All that said it's still a very good game I really enjoy playing, it's just sadly not as great as it could have been..