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Game » consists of 4 releases. Released May 20, 2003
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Attrition is a mechanic used in many turn-based and real-time strategy games to represent the gradual depletion of a unit's strength. A unit suffering from attrition will become weaker over time and may eventually die or disband.
The era between 3300 and 1200 BC where a civilization makes tools and weaponry out of bronze. The bronze age sits between the stone age and the iron age
Capitalism is an economic system that supports private property and financial gain.
CTRL 1-9 = CTRL Group. Crucial to battlefield success, using Control Groups in most RTS games allows one to better manage ones forces.
These games let players see the credits without needing to play the game first.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Armageddon is just around the corner. Games with a doomsday clock take place when the time between now and oblivion is finite and approaching fast.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
Cold-blooded aquatic animals that have scales and breathe through gills.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
A heads-up display is a graphical overlay of vital information used in most modern games.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Pursuing and killing or capturing wild animals for sport or food.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
The extraction of valuable minerals from the earth.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
Nuclear war is a conflict in which nuclear weapons are used.
For some reason or another, Your Majesty, you simply can't build any more units. I don't know, go build some houses or something.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
A rush can be one of two things; in real-time or turn-based strategy it's pumping many units out quickly. In team-based shooters it is running across the map as soon as possible.
Skirmish modes are found mainly in strategy games. They involve playing multiplayer game modes against AI opponents.
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