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    Rogue Legacy

    Game » consists of 11 releases. Released Jun 27, 2013

    A "genealogical rouge-lite" that combines elements from "Metroidvania" platformers and roguelike games. Explore the ever-shifting rooms of Castle Hamson as a lineage of knights, with each ancestor's death potentially improving their offspring's chance for success!

    Any chance it'll migrate to other platforms?

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    Phoenix654

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    Rogue Legacy looks like an awesome game, but I am among the gaming populace who doesn't have a gaming PC to run it on (nor the funds/time to build one so don't suggest it). Has anyone heard news about it moving to Mac or, dream of dreams, a console or two?

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    GaspoweR

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    #2  Edited By GaspoweR

    Nope, but I reckon Sony might be the one's to approach them first to produce it for PSN or the devs themselves might opt to publish it on PSN.

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    Ravenlight

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    RL plays best on a controller so it seems sort of obvious for it to appear on consoles eventually.

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    AlexW00d

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    #4  Edited By AlexW00d

    Fairly sure you don't need a gaming PC to run something like Rogue Legacy.

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    omniscientcajun

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    On the game's webpage, it says coming to Mac and Linux later so there is intent to bring it to other computer platforms, but nothing about any potential console porting.

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    TruthTellah

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    @phoenix654: What are your computer specs? It isn't exactly the most taxing game.

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    Rafaelfc

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    #7  Edited By Rafaelfc

    This game would be awesome on the Vita

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    oodli

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    @rafaelfc said:

    This game would be awesome on the Vita

    Wow that actually sounds like a perfect fit.

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    deerokus

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    3DS would be a nice fit too, would be a big hit on the eshop.

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    Subjugation

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    @alexw00d said:

    Fairly sure you don't need a gaming PC to run something like Rogue Legacy.

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    eskimo

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    #11  Edited By eskimo

    Might run in boot camp or parallel

    From Steam

    System Requirements

      • Minimum:

      • OS:Windows XP/Vista/7
      • Processor:1.6 Ghz
      • Memory:1 GB RAM
      • Graphics:X1950 Pro, 7900 GT
      • DirectX®:9.0c
      • Hard Drive:400 MB HD space
      • Additional:Windows 8 is currently NOT fully supported. Support for this OS will be available at a later date.
      • Recommended:

      • OS:Windows XP/Vista/7
      • Processor:2 Ghz
      • Memory:2 GB RAM
      • Graphics:HD 4770, 8800 GTX
      • DirectX®:9.0c
      • Hard Drive:400 MB HD space
      • Additional:Windows 8 is currently NOT fully supported. Support for this OS will be available at a later date
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    jakob187

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    1. This game seriously does not take a lot to run it. I can run it on a non-gaming PC fairly well.

    2. Given how ridiculously well this game seems to be selling and reviewing, I would be surprised if they didn't release it on anything else.

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    BisonHero

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    I believe the developer is very small (5 people or less, I thought I heard), but yeah, the game sold well enough that maybe they'll be able to release it elsewhere.

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    Fearbeard

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    #14  Edited By Fearbeard

    It would be silly not to. I'm willing to bet they could get some publisher support on the Playstation systems at least. This would probably be the perfect Vita game, and given Sony's big indie push I have to imagine they are at least considering talking to the developer if they haven't already talked to them.

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    deactivated-601df795ee52f

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    They should bring it to Ouya.

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    McGhee

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    An updated version on PSN and Vita would be awesome.

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    Phoenix654

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    @truthtellah: I have an ancient Sony Vaio that hasn't been on since George W. was elected and a Mac and a MacBook Pro.

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    Ravenlight

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    I believe the developer is very small (5 people or less, I thought I heard), but yeah, the game sold well enough that maybe they'll be able to release it elsewhere.

    Wow, that small? That team must be working their asses off. They've been replying to the community on the Steam forums and have dropped two patches in the past week. Best of luck to those guys.

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    BisonHero

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    #19  Edited By BisonHero

    @ravenlight said:

    @bisonhero said:

    I believe the developer is very small (5 people or less, I thought I heard), but yeah, the game sold well enough that maybe they'll be able to release it elsewhere.

    Wow, that small? That team must be working their asses off. They've been replying to the community on the Steam forums and have dropped two patches in the past week. Best of luck to those guys.

    I was sort of estimating based off all of the portraits you find in the game (which detail their past games), almost all of which include "and after this project, most of the team left". Seriously, these portraits are pretty brutally honest about the team's past work and how much of a bummer it was that few of their past projects garnered much of a following.

    Anyway, doublechecked just to be sure, and yeah, apparently Cellar Door Games is actually just two brothers at this point:

    http://www.usgamer.net/articles/cellar-door-games-on-greenlight-genetic-flatulence-and-roguelites

    For comparison, the makers of Hotline Miami are also just a couple of dudes (though obviously they went and licensed some cool techno songs from various artists). And The Binding of Isaac was two dudes (though again, they got Danny Baranowsky to do music, so kinda three guys).

    So it turns out some of my favourite games of the past 2 years are all from really small studios. Yay indies!

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    TruthTellah

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    @truthtellah: I have an ancient Sony Vaio that hasn't been on since George W. was elected and a Mac and a MacBook Pro.

    Depending on the year, your MacBook Pro should be able to handle it when it gets ported to Mac.

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    JasonLeeson

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    A PS4 Self-publish is close to guaranteed. Essentially free money.

    Many people without gaming PC's CANNOT run this game. I get 15-30FPS depending on the area. Areas like the tower with mist effects drops it the frame rate to unplayable levels.

    • i3 530 @ 3.3Ghz
    • 8GB RAM
    • HD 4300/4500

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