Giant Bomb at Nite (12/06/23)
E3 vs. GB
2023: Day 3
Game of the Year
The Community Spotlight 2023.12.02
The Community Spotlight 2023.11.25
The Community Spotlight 2023.11.18
The Community Spotlight 2023.11.11
3D Platformers are games where movement, traversal and mainly jumping is the core of the gameplay. They are a tridimensional equivalent of 2D platformer one of the most popular video game genres in the third and fourth generation of video game consoles.
Games that feature co-operative play for 4 players.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Big Daddies are the lumbering genetically modified behemoths in the underwater city of Rapture. Clad in garish diving suits, these monstrosities were created to protect Rapture's population of walking ADAM factories, the Little Sisters.
Sackboy waves at the player quite often.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A rare case were a spin-off takes place during the series' timeline.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents.
This makes losing to him/her all the more humiliating.
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
Sackboy is able to cry in LittleBigPlanet, LittleBigPlanet (PlayStation Portable), LittleBigPlanet 2, Sackboy's Prehistoric Adventures, & LittleBigPlanet (PlayStation Vita).
A gameplay feature that offers players the option to listen to their own music instead of the game's original soundtrack. This allows for a more personalized listening experience.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
When the spikes are so sharp that even the sides are deadly
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
These are games that support the EyeToy, which is not to be confused with its successor the PlayStation Eye.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The character kicks his feet while he jumps to increase horizontal movement.
Creator of creativity, and defeated those that took it away. Able to do whatever.
Sackboy is able to slap other Sack people in LittleBigPlanet.
Uses Havok Physics in the game Ragdoll Kung Fu.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Little Sisters are genetic tools utilized to carry and gather ADAM in Rapture.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
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