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A currency used by demons in the Megami Tensei franchise.
Mythological creatures who bring destruction with their screams. Most commonly take the form of a woman.
Basilisks are small serpentine creatures that can kill adventurers with a single glance or turn them into stone. It is classically referred to as the "king of all snakes" and its name literally means "little king".
Hey, why are we fighting? Let's sit down and talk this thing out.
Brownies are mythological creatures that have been depicted in various ways but are typically miniature elves.
Players are presented with what appears to be a consequential choice, yet no matter what the player selects, the outcome is the same.
A large ape-like creature that lives in the North-American Wilderness.
Fire Lizards show up in a number of games, and are usually based on the elemental salamander.
The second of the orders of angels, archangels are tasked with strengthening the faith of mankind, heralding good news, and delivering prophecy to humans though the lower order of guardian angels. This order sometimes includes named angels like Michael and Gabriel, but they can also be seen as distinct.
Powers are the fourth in the orders of angels. They are so named because they bestow believers the ability to fight temptation and sin, and can also weaken the powers of demons.
Fifth in the angelic hierarchy, Virtues are employed to create miracles such as healing disease. They can also strengthen humans' patience and will bear the burdens of the weak or overworked.
Dominions are sixth in the angelic hierarchy, named such for the authority they wrest on the lower five orders. They empower governments of God-fearing nations and teach how to chain the fleshly body to spiritual endeavors.
Thrones are the third highest of the nine angelic orders, carrying the throne of God and channeling immense energy within their forms. They are also related to the Ophanim, bizarre wheel-like angels.
Cherubim are the second highest of the nine orders of angels. They have four heads (a man, an ox, a lion, and an eagle) and four wings, and at least one guards the entrance to the Garden of Eden.
Sirens are alluring seductresses that have been depicted in many ways including avian hybrids (Greek mythology), mermaids, or regular women.
Raising a kid by yourself is hard. Hopefully, your kid turns out to be the chosen one and heads off for adventure by the time they're 16.
A headless horseman of Irish folklore. It is said to carry its own severed head, bearing a mischievous grin that reaches from one side of the face to the other.
Distinct from a battle between good and evil, the struggle between the natures of order and chaos carries greater complexity in which neither side is purely right or wrong.
Foxes of Japanese folklore capable of magic such as shape-shifting. Their power and age are said to correlate with the number of tails they possess.
Symbolic or artistic imagery meant to evoke female genitalia.
Games where players can choose to talk their way out fighting, which is often an option in RPGs.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
The real-life currency of Japan. It is represented by the symbol ¥.
A common folkloric archetype, generally represented as an elderly woman of supernatural or malevolent disposition. The term "Hag" is derived from the Germanic "hægtesse", meaning "witch".
A lesser form of apparition in Japanese folklore. They are said to embody the spirits of those who were unable to ascend to heaven.
When a game allows the player to pet animals encountered in the environment. Some games are all about this.
The main character of the game is a demon.
A type of fighting in games where a character has another creature fight on their behalf.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
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