I feel like there have been surprisingly few discussion threads about this game here, even though most media outlets have gotten the chance to play, record, and post impressions about the game this week.
IGN posted a gameplay video, played by someone who's probably familiar with the game.
Edit: The official gameplay video from Activision's channel shows a couple of new moves. And how the game will probably run on consoles: at 30 fps.
VaatiVidya also posted his playthrough of the demo. He flails a lot in the beginning, but soon comes to grips with the controls. He explores a little bit more.
Some observations:
- One of the underlying mechanics of combat in Sekiro seems to be Posture, which functions somewhat like Poise from the Souls games, albeit more fleshed out, or maybe like the Stun mechanic in this year's God of War. Basically, attacking as well as deflecting incoming attacks with precision builds an enemy's Posture meter. Once filled, the enemy's Posture is broken. At which point, you can perform a canned animation deathblow. Some enemies, however, have multiple health bars (much like a fighting game?) and will only go down after multiple "deathblows." And certain enemies use abilities to regain Posture.
- Using the prosthetic arm tools expends a limited resource, White Spirit Emblem. My favorite thing about it is that each tool has a unique follow-up attack. For example, attacking after using the flamethrower buffs the player's katana with fire, and a lunge attack follows throwing a shuriken. Although there doesn't seems to be a heavy attack, there are attack animations while jumping and upon using the grappling hook.
- Similar to God of War, certain enemies have unblockable attacks (notice when the red kanji appears above an enemy). Sweeping attacks require you to jump above them.
- Your actions don't seem to governed by stamina, so to prevent spamming, enemies have attacks with hyper-armor.
- Souls games stand-ins: Sculptor's Idols are Bonfires (resting at one respawns enemies), Healing Gourds are Estus Flask
- Also, ambient and combat music?
- The release date has recently been revealed: it's March 22nd.
Seems like a fair departure from the Souls formula, so I'm very curious what others think of what's been shown.
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