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Game » consists of 3 releases. Released Sep 27, 2004
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The compendium of 72 demons that King Solomon summoned and confined to do his bidding. It contains the rites and symbols used to summon the demons.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Because you'd never expect a banana to be an undercover cluster grenade.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Typically found in fighting games, combos are a series of strung-together moves.
The turn-based battle system used in Final Fantasy X.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Faux Europe is the concept of a highly stylized setting inspired by a period of European history that often features fantastic elements such as magic or steampunk technology. A prime example of a game featuring a faux European setting is Valkyria Chronicles.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Cold-blooded aquatic animals that have scales and breathe through gills.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Gothic Lolita is a fashion sense based on styles from England's Victorian era which has developed in Japan, particularly in Tokyo.
Constantly performing an in-game action to progress a certain attribute.
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