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    Sid Meier's Civilization V

    Game » consists of 6 releases. Released Sep 21, 2010

    Civilization V brings brand new gameplay elements to this beloved franchise, while maintaining the "just one more turn" mentality.

    subyman's Sid Meier's Civilization V (PC) review

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    Civilization 5

    I'm not a long time fan of the Civilization series.  I've dabbled in them in the past but they never caught my interest for various reasons.  However, after playing the demo which made me purchase the game which in turn made me waste hours of my life, I am now, sadly, a huge Civ fan.  In my quick review of the game I will not get into nitty-gritty detail since Ryan did a great job at explaining the core game, but I will explain the reasons why this one has turned me on to Civ and what changes were for the better.  

     Visuals
    I hate to start my discussion with visuals, but this game looks and feels fantastic.  The game world is more realistic looking but still keeps some of the charm of the past games.  The over the top cartoony feel of the older games turned me off to the series, so having a more serious stroke of the brush is very much appreciated.  They struck a great balance between promoting a light hearted casual look for previous fans but also attracting the hardcore adult gamer.   
      
    UI
    The UI has changed significantly from the previous games but everything is still present under-the-hood.  The options are tucked away under small tabs which allow the user to see more of their expansive country side without feeling like they are inundated with countless buttons, tabs, graphs, and widgets.  With a quick click of the mouse, all the data that serious players need is provided but it isn't forced onto the screen like in the more daunting previous Civ games.  I've heard from others that it takes some getting used to, however from someone with little experience in previous games I can say it is just a matter of "unlearning" the habits of the past because I quickly familiarized myself with the game within a hour or so without having to bust out the manual.  
      
    Balance
    In the previous Civ games I did not like the disconnect between major advances in the game.  I've seen it countless times were a band of archers would take out tanks.  From a purely mathematical, board game point of view this is not a large deal because they are balancing build times, research time, gold costs, etc to create the health points and attack of each piece in the game.  For me though, it is game breaking to see my industrial era mechanized armor explode into a huge fire ball when hit by stick with men in tin hats.  Thankfully, this has all changed in Civ 5.  Ever era has different units which are much stronger than the previous era and are practically invincible to their older unit's attacks.  There will no longer be wooden frigates killing destroyers.  Upgrading troops no longer feels like the same unit with a higher dice roll, they feel like a large leap forward in human technology and innovation which is how it should be. 
      
    Customization
    Lastly, I will harp on the massive customization and mod support for the game.  Civ 5 launches with a built in mod manager and community support directly tied into the game.  There is a mod menu which connects the user to the Civ database where they can upload their mods or check out and install other's mods.  It is very streamlined and great to use.  Already there are many modifications on the database and surely there will be numerous more to come.   
      
    Wrapping It Together
    Overall, the game is great and the changes they have made are for the better.  There has been some flak from die-hard Civ fans but they usually have some beef with every iteration that comes out.  They end up getting used to it and liking it more in the long run.  However, I'm not posting this review for them, as they already have the game.  But if you are new to the series or may have been turned off with previous Civ games, then give this one another try.  Download the demo and watch 3 hours fly by.

    Other reviews for Sid Meier's Civilization V (PC)

      Own The World, Lose Your Time 0

        Back in the late 1990s, my parents bought me a pretty old Mac from a friend my mother worked with. On this computer was Civilization II, thrown in with a bunch of other games I spent my late Middle School to High School years playing. Little did I know this was the beginning of an obsession that would last over 3 more games and 10 more years of my life. I had no idea what I was doing, but I had many a late night trying to slowly take over the world. So as you would probably expect, this review...

      12 out of 12 found this review helpful.

      A review for Civ-fans 0

      It started with me skipping lunch to play Civ 1 in the computer lab in high school, and it led to spreadsheets calculating tile yields and worker moves to maximize the first 100 turns of Civ 3 games and countless big fat crosses scrawled on the back of slips of paper to figure out how many farms I needed to build to work all of a cities tiles plus specialists in Civilization 4.  So you could say that I'm an experience civilization player. If you're a fan too, then you are probably already playin...

      15 out of 16 found this review helpful.

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