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Game » consists of 3 releases. Released Oct 31, 1999
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Take an item and throw it at the enemy.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Console games that derive from a past PC exclusive release, either due to popular demand or poor sales.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Special locations in game that allow the player to manually save their progress.
A lead character who never says a word, despite being spoken to.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
What lies ahead, and is distant from the present.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Found in many First Person Shooters or Role Playing Games, the player has the ability to swap their current weapon for another found on the ground or in their inventory.
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