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Helicopters are flying vehicles, typically with a single large main rotor to maintain lift with a tail rotor to counter rotation induced by this main rotor. They are useful in air to ground combat as well as for quickly inserting and recovering infantry close to the front line.
Whether it's worn for protection or style, helmets appear in various game genres.
The High Mobility Multipurpose Wheeled Vehicle (HMMWV or "Humvee") is a lightly-armored military motor vehicle, primarily used as the workhorse of the United States Armed Forces.
A hoodie is a heavy, often long sleeved, garment with a hood attached.
An object and/or gameplay mechanic that allows a laser to assist in aiming a weapon. It is often in the form of a weapon attachment that is used to assist in close quarters combat with the accuracy of guns.
A fully automatic rifle firing intermediate cartridges.
Named after General Creighton Abrams, the M1 Abrams is the latest generation main battle tank of the United States Army and Marine Corps. Heavily armed, highly mobile, and equipped with impenetrable armor, the M1 Abrams is the crown of modern ground warfare.
The M14 is a powerful rifle that fires 7.62mm NATO ammunition. Introduced in 1957, the M14 saw extensive use as the U.S. Military's Main Combat Rifle for a brief period, and still appears in Military use for specialized roles today.
A modified version of the M16A1. This model features a new adjustable rear sight and a 3-round burst setting instead of the fully automatic setting. It's accuracy, lightweight nature, and easy, tool free maintenance makes it extremely popular with military forces, though it was mostly replaced by M16A4 and M4.
The M4 Super 90 is a gas-operated semi-automatic shotgun. It is being used in the Iraq War.
The best (and only) one shot kill Sniper Rifle for the Mercenaries in SOCOM: U.S. Navy SEALs. Most likely the best Sniper in the game; undoubtedly the most powerful gun.
One shot kill Sniper Rifle for SOCOM: U.S. Navy SEALs. Used frequently in multiplayer (Seals only) and heavily in singleplayer.
A German belt fed machine gun that is derived from the MG42.
The Mk.23, also known as the SOCOM pistol, is a semi-automatic .45 caliber handgun that is highly customizable and was favored by special ops military forces in the 1990s especially. The successor to the SOCOM, the USP, remains popular today, as does the civilian model, called the Mark 23.
The latest Russian standard military-issue pistol.
A pistol is a very basic hand-held side arm, usually used in case of low ammo or tricky situations. They have appeared in many types of games.
Russian general purpose machinegun. This high calibre machinegun is famous for its power and reliability and is used in many different countries.
Russia's debut into the world of PDW submachine guns sports a wacky form factor and fires specially designed AP 9mm rounds.
Proximity mines are passive anti-personnel devices, often used as traps or ambushes, that detonate upon detecting the presence of a target.
A great spread rifle which on full auto will leave nothing but empty shells! First introduce in SOCOM II: U.S. Navy SEALs.
A rocket propelled grenade launcher. This weapon's main strength is its shaped charge warhead. It can penetrate up to 19 inches of armor if the warhead is in good condition.
Bags filled with sand. Often used for fortification in war zones or flooding.
The ultimate weapon attachment that uses telescope optics to enlarge distant targets thus increasing your accuracy.
The most powerful weapon at short range. Effective against Zombies, Nazis, Demons, etc. Videogame shotguns tend to have exaggerated inaccuracy at long range- real life shotguns are still fairly accurate over a decent distance, while videogame shotguns rarely go more than fifteen feet before becoming completely ineffective.
One of the best terrorist only weapons in SOCOM: U.S. Navy SEALs. Good damage, good fire rate, good accuracy, mediocre range.
Suppressors deafen the sound of a gunshot. Can be attached to most weapons.
Mask used originally for skiing, it also can be used more commonly to cover ones identity without slowing one down
Canister type grenades used to obscure the enemy's view of the advance or retreat of friendly troops; also used to mark objects of interest such as landing zones, mission objectives, navigational landmarks, as well as targets for artillery or air strikes.
The weapon of choice for accuracy at long distances. The sniper rifle's slow rate of fire makes it ineffective for close range combat, but its high calibre round ensures that it inflicts maximum damage against the target.
Tower used to view out and spot distant threats
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