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Game » consists of 15 releases. Released Nov 14, 1987
AGI stands for Adventure Game Interpreter and was a tool developed by Sierra On-Line to create graphic adventure games in the 1980s. The interpreter supported 16-color graphics in a 160x200 resolution and took full advantage of the three-channel sound capabilities of the PCjr and Tandy platforms.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
Decontamination is the process of removing hazardous materials from a person or object. In games, this is usually achieved by lasers, rather than water as in the real world.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A janitor is a person whose job is to clean and take care of a building and its surrounding grounds. Fiction often portrays them to be simple and folksy, or pretending to be such whilst hiding an underlying nature.
A type of game in which the player gives commands by inputting complete words and sentences. Often associated with the adventure genre.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Puzzle points are found in many adventure games from the 80s and 90s. They are used to gauge the player's progress through the game and how thorough they have been in the game.
Classic form of numbering that gives things a more regal feel.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Characters who at some point possess the ability to shrink in size.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
An Unwinnable State occurs either due to a glitch or by designer choice, when the player's actions make it so that the game can no longer be completed. However, the game continues as though it is still possible to finish and win.
A video game concept in which plainly valuable items, weapons, and even hard currency are routinely found in trash cans and roadside dumpsters.
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