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The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
A small worm/slug like creature. May be related to the Noogie creature.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A digital distribution platform owned and operated by EA.
Games that have had an Original Soundtrack album released.
Various effects using "particles" (billboard/sprite planes or full models).
The 2008 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on August 29-31.
The 2010 Penny Arcade Expo (PAX) took place at the Washington State Convention Center in Seattle, Washington from September 3-5.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A public testing period is, or has been, offered for the general public prior to sale or general availability. Access is generally granted through giveaways, preorders, or crowd-funding rewards.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Games which feature randomly generated missions, quests and/or tasks
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
A joke phrase that was originally coined by Will Wright for a loading screen in SimCity 2000.
The hindrance of an operation and destruction of property.
Sea monsters are sea-dwelling, mythical or legendary creatures, often believed to be of immense size.
SecuROM is a controversial form of DRM, most famously used on EA's strategy game Spore.
These games are designed to be played by one person, and one person only.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
Even in the 3D era, games that featured worlds on 2D plains, or in rectangular prisms were rife, but in the last few years this has changed considerably. More and more games' environments are being mapped spherically.
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