Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Game » consists of 0 releases. Released May 29, 2001
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A non-interactive sequence within a game most often used for plot advancement.
Foxes are wolf-like mammals, many having red fur. They are thought of as tricksters, underdogs, or for women, if you're foxy, then you're sexy.
Gadgets are given to someone to help them out in situations, or to just look cool.
A gameplay mechanic allowing players to store their items and freely carry them around.
Games made for a younger audience, usually between 3-9.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
SCUMM is an acronym for Script Creation Utility for Maniac Mansion. SCUMM is scripting language developed internally at LucasArts to help streamline the creation of graphic adventure games.
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