Just to restate my point, whoever thought taking sight away from the player was a good way of making things more difficult was an idiot. Darkness, Whiteout, the heavy tree folliage which obscures the course as you're going through it, they're all cheap ways of making the player restart over and over due to taking the ability to gauge trajectory while going off a jump. It doesn't make the game harder, it makes it more frustrating.
@D_Justice91: No it fucking isn't. Death Zone is a great drop because it combines all the elements that the deadly decents throws at you. But the biggest bullshit on that drop is when you go into complete darkness and end up falling down kill pits that you couldn't see even with the headlamp. The major difference between the previous SSX games and this one was the focus on player ability. In SSX2 and 3, it was all down to finding the best lines, keeping your tricky active, and knowing exactly when to take that early jump off a ramp. In this game, it feels like 70% of the ramps lead directly into death pits, and the "difficulty" is simply trying to stay on the stage. The devs had some sort of fetish with kill pits in this one, something that none of the other SSX games even were mired down with. Even the crazy top peaks in SSX3 where you're supposed to be in uninhabitable areas of those mountain ranges were never this bad. It feels like the most difficult courses are only difficult because there's a tiny strip of land that you're suppose to navigate while being completely blind. It sucks, it's not fun, and those races are the only reason why I haven't finished the single player yet. My times on well designed thought out courses where not every ramp leads you into a pit are great. And judging by my friends list leaderboards, those are the most fun to play as most people who have friended me up haven't even thought about touching the Deadly Decent races or trick drops.
I understand they wanted themeing in this game, but when your themes are new ways to annoy the player rather than hinder the player, you done fucked up.
And using pulse goggles do nothing. The pulse goggles are 100% useless. Even on whiteout stages, it's often easier to get through things without them.
I really like this game otherwise. But the obscuring of vision was nothing short of a stupid move.
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