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Game » consists of 10 releases. Released Apr 23, 2013
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
The concept of reviving somebody who is dead or down.
Need to know how many hit points that Boss has left? Want to learn more about that weird plant keeping you from progressing? Scanning refers to using in game abilities (like a move or a vision mode), to learn more information about the game world.
Having a regenerating shield allows for the character to hide when his shield is low. This makes gameplay easier as the character is not always looking around for health.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
The option to display dialog and other information with text on screen.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
The iconic hair ball aliens from Star Trek.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
A humanoid species from the Star Trek franchise, who reject their emotions and live their lives by pure logic.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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