Official U.S. PlayStation Magazine Issue 67
Demo Derby
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Game » consists of 2 releases. Released May 29, 2008
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
The Art of tracking down criminals and the wanted like for a cash reward.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Typically found in fighting games, combos are a series of strung-together moves.
Popular audio/video middleware tools developed by CRI Middleware, INC. Used in over 1,700 games spanning the PS2, PS3, Gamecube, Wii, Xbox, Xbox 360, PC, Arcade, DS, PSP and more.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Games that fit this category involve characters that can traverse different dimensions.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A yōkai from Japanese folklore. It's a weasel with sharp sickles on its appendages (sometimes just front legs and tail) and thought to cause windstorms.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Enemies that appear out of nowhere and force the player into a battle.
Special locations in game that allow the player to manually save their progress.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
For games that have either wholly or partly Japanese title names.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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