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The HotSpot - Episode 406
4/30/2021: G IS FOR GOLDEN
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New Logo Mug
Interlocking Dad Hat
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
When fighting is no longer relegated to the ground, but can also take place in the air.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
Levels that progress forward by themselves at a fixed rate.
Fascism is a extremist totalitarian, nationalistic political ideology. Within video games, various fascist regimes are often portrayed as the enemy within the Second World War.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
We all know that explosions will get you to buy a game. This is why you want stuff blowing up on your game cover!
The first subscription based video game serviced offered through your cable company.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The concept of a helpless female character in desperate need of rescuing by a male protagonist, in most cases from a villain, or from a form of impending doom.
An advanced version of the standard Red Arremer enemy.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
A yōkai from Japanese folklore. It's a weasel with sharp sickles on its appendages (sometimes just front legs and tail) and thought to cause windstorms.
Games released coinciding with new hardware.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A style of gameplay where players must navigate a vast stream of projectiles.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
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