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Game » consists of 13 releases. Released May 01, 2002
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The head of a group of devout people who follow their crazy beliefs. Can often be dangerous.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A gameplay feature that offers players the option to listen to their own music instead of the game's original soundtrack. This allows for a more personalized listening experience.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Daedra are the inhabitants of the planes of Oblivion, sometimes thought of as demons or divine beings.
A large bipedal crocodile-headed Daedra associated with Molag Bal and just recently Mehrunes Dagon.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
A distinct place within the gameworld that is widely feared by the NPC population, either because of some recent cataclysmic event or because of the bad reputation the place has gotten over time. NPCs will often refuse to enter said area.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Some games have merchants. Some games let the player kill merchants.
The concept of decay is best known in video games when an item or a being is of a degrading quality. When the item is degrading, players or the game itself refer to this matter as decay.
The act of killing a god.
Typically naval (ocean or space) in nature, a vessel is considered derelict if it is abandoned, damaged, drifting, or otherwise inoperable. While often scavenged through, very rarely are they completely empty.
An in-game design interface that allows the player to configure aspects of a game, among other things.
Sometimes you want a challenge, sometimes you wanna coast.
This adjective precedes the name of many monsters in RPGs. A dire creature is larger, more resilient, and fiercer than the normal sort.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Idle sounds that help identify a creature before encounter.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Dremora are soldier-class Daedra from Oblivion that serve the Daedric Prince Mehrunes Dagon. In physical form they resemble tall, heavily armored humanoids with dark skin and horns.
Aquatic crustacean lifeform.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
A physical confrontation between two opponents without any outside interference.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The Dunmer tradition of rule under the Great Houses.
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