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Game » consists of 5 releases. Released Aug 24, 2005
A person leading a double life. This character has more than one way in which they present themselves to the world.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
A quick burst of speed that propels the player slightly forward or backwards.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Some games have included developers commentary. These comments can be in text form, audio that plays in the game or the menus, or video. Sometimes they are just added in the collectors editions.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
Video games that are based on comic books, manga and graphic novels.
Games with covers depicting a character with their mouth open, often used suggest that the character depicted is yelling.
They crash when they're supposed to drop you off, they get assailed by RPGs when they come to pick you up. Sometimes, they're eaten by huge monsters. Why do video games hate helicopters so much?
Despite the laws of physics and the disintegration of other article of clothings, these pants will always endure, for the sake of the children.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A pseudonym is a fictional name that is different from the owner's real or legal name. They can be pen names, secret identities, or even alternative names because their real name is unpronouncable or shouldn't be said.
A physics system used to procedurally generate body movement similar to rag dolls.
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
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