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Game » consists of 3 releases. Released Dec 31, 1993
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Amphibious octopus-like creatures that launch rocks from their mouths at people. They are largely land dwelling animals, but have been seen residing in water as well.
A nocturnal bird of prey capable of turning its head 135 degrees in either direction.
Levels whose visual design represents objects or symbols (including text).
A species of carnivorous plants that reside in pipes. Some specimens can spit fireballs.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
When a game uses the playing card suits (hearts, diamonds, clubs, and spades) as artwork or as a mechanic
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Pokey is a cactus enemy often (although not uniquely) seen in the Mario series. It's body segments can be individually destroyed.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
The daughter of a monarch or monarchs.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
Games that allow save file data to be transferred from one save slot to another.
A creature which is made up of mostly identical segments and has an elongated shape.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Shy Guys are masked hoodlums of the Mushroom Universe.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
Whales in outer space were first popularized as a concept by the film Star Trek IV. This concept covers all types of cetaceans, including dolphins and narwhals.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Stalfos are skeletal enemies in the Legend of Zelda series, commonly wielding swords with surprising skill, and wishing for nothing else than to murder the living. Ocarina of Time implied that adults who enter the Lost Woods are transformed into Stalfos.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Otherwise ordinary trees that possess the ability of speech.
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