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Game » consists of 3 releases. Released May 14, 2001
Moblins are humanoid, bulldog-like monsters from the Legend of Zelda series. They are a very common enemy that usually reside in the forest.
Animals that can be ridden by players to get around faster.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Amphibious octopus-like creatures that launch rocks from their mouths at people. They are largely land dwelling animals, but have been seen residing in water as well.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Levels whose visual design represents objects or symbols (including text).
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
A place to fall, often bottomless, usually resulting in death.
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
Poes are ghost-like enemies in the Legend of Zelda series. They often look different in the various games they appear in, but they are always depicted as floating spectral creatures carrying a lamp.
Pokey is a cactus enemy often (although not uniquely) seen in the Mario series. It's body segments can be individually destroyed.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
The daughter of a monarch or monarchs.
In games, punctuation marks, especially question marks and exclamation marks are used for a number of reasons, including locating quest givers and indicating surprise.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Rabbits, or bunnies, are smallish mammals with long ears and a cottony tail.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Any projectile that bounces off a surface upon impact.
The Rule of Three dictates that a certain action must be repeated three times, usually when fighting a boss battle, in order to complete an objective.
Getting extra stuff on a new game from a previous game save on the player's system.
A creature which is made up of mostly identical segments and has an elongated shape.
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
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