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Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Some games just weren't meant to be.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
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