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Game » consists of 2 releases. Released Aug 31, 2000
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Games in which fire can spread continuously across the environment or between objects.
Genies, which originated from Arabia, are supernatural creatures that are magical and many can grant wishes. Some have a lamp or bottle and the owner of said item has power over them, including forcing them back into it and making them stay there.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
The expression of care and love, an act performed in many games.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The ability to influence and control the thoughts of others.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
A type of autonomous robot that has appeared in The Sims games.
An intimate physical activity between two or more individuals.
A fictional language featured in the Maxis series of "Sim" games, predominately in "The Sims" franchise. Simlish is very similar to Gibberish.
The titular people in EA/Maxis's universe of Sim games. They serve as the citizens in SimCity, and star in the Sims series.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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