Something went wrong. Try again later
    Follow

    The Walking Dead: Season Two

    Game » consists of 7 releases. Released Dec 17, 2013

    After separating from her friend Lee, young orphan Clementine must survive through the undead apocalypse with a new roaming group of survivors in this sequel to Telltale's adaptation of the comic book of the same name.

    _mattallica's The Walking Dead: Season Two (Xbox 360 Games Store) review

    Avatar image for _mattallica

    A House Divided - Things Aren’t Gonna Get Any Easier

    A House Divided is one of the more interesting episodes of Telltale Games’ The Walking Dead, across both seasons, so far. Clementine has been through a lot (to say the least) since she was first introduced to us. Growing up in this world has made her far tougher and grown up than she should be at her age and she has pretty much nothing left to fight for except herself and yet still finds a way to carry on. But perhaps most devastatingly the worst is probably yet to come, and that could be just around the corner in an episode that nicely sets up how the rest of this season will play out.

    One of the best character introductions so far this season is that of Carver, voiced by the impeccable Michael Madsen. From the second he hits the screen you immediately feel unnerved by his cigarette and whiskey soaked tones, but there is also a slight sense of maybe he is just being unfairly represented. Just because you have a deep voice doesn’t make you a bad guy and this element of which way a person will go is something which is heavily present throughout the whole episode.

    No Caption Provided

    Trust plays a huge part in this world as knowing who to side with can really be the difference between life and death. This episode plays out like a civil war, with Clementine stuck right in the middle. We see two clear factions developing with people we both like and dislike on both sides, and choosing where to lay our allegiances is rather difficult. We are constantly being pulled both ways and it doesn’t feel nice.

    Something as simple as choosing where to sit to eat dinner becomes one of the most difficult decisions you have to make as you don’t want to alienate either group. Ultimately you can only look after yourself and if certain people don’t like you, so be it. You can chose to align with a few individuals to help you along the way, but in the end it is just you against the world. A world that is out to kill you at every second.

    No Caption Provided

    There are more references to previous events here than we have ever seen before, pulling you in emotionally by bringing up the past. Lee’s presence is still felt as he is mentioned by name on several occasions and is a constant reminder of both the best and worst this world has to offer to a young girl trying to survive. It doesn’t feel gratuitous though, and makes sense in the story after the impact he has had on so many people to be a strong influence on the remaining survivors.

    Many wondered if Clementine would return for this season let alone be the protagonist and we speculated how things may play out. Introducing an entirely new plot inside the same universe would have been nice but with how invested we are in this character, it would have been a complete waste of something special. It is becoming increasingly more obvious than ever before how important she is to this franchise, as this whole thing could completely fall apart without her.

    No Caption Provided

    New characters can come and go so quickly, it could become slightly close to all feeling rather pointless. If we don’t have enough time to establish a connection with someone, I really don’t care what happens to them. Without Clementine, we have no stakes. I hope other characters get enough time to build a status within the game, and this episode does this job far better than previously with Carver’s introduction, but perhaps having only one star of the show could potentially hurt the franchise in the future. Only time will tell.

    Also present are some of the best dialogue scenes Telltale have crafted and they seem to just be improving as time goes on. The options we are given to certain situations all feel very natural and what we might actually say given the chance. It goes beyond just completely agreeing or disagreeing with someone and helps to further blur the already fuzzy lines of trust in the narrative.

    No Caption Provided

    The lack of action in the episode wasn’t a problem at all and perfectly showcased how it isn’t really needed. It didn’t feel dialogue heavy as the tension on offer did more than enough to pull me in than any scene involving killing a bunch of walkers ever could. When the story is at its best, it does the talking.

    Also it is with great happiness that I can report I experienced zero issues with the game during my entire play through on the Xbox 360. Every episode of both seasons so far have at least some small frame rate issues and I wondered if it was just a problem with their engine which would never be fixed on this platform. It seems that is not the case and this small niggling problem I’ve had for sometime should now hopefully be a thing of the past.

    No Caption Provided

    The final moments are the perfect conclusion to the episode and one of the most tense situations we have ever been forced to endure. It equally sums up an episode while also setting up the next, a fine balance to strike which has been executed here perfectly. The length was exactly what we have grown to expect at this point and doesn’t drag or rush by too soon. I always feel left wanting more in the best way possible.

    Since Telltale released the first ever episode of The Walking Dead back in 2012, I’ve slightly wondered when they are gonna finally slip up. Maybe release one episode that is way below the standard and we all ponder if they can get back on top. Sure, some episodes have been better than others but the overall standard of each episode has been incredible when you stop and think about it. If this were a TV show we would be applauding how it continues to deliver over and over again, and I only hope this fantastic trend continues throughout the rest of the season.

    Other reviews for The Walking Dead: Season Two (Xbox 360 Games Store)

      All That Remains: Was It Worth The Wait? 0

      The difficult second album. Trying to follow up from something so loved is one of the hardest things to pull off in any medium. The stigma of whether you can continually reach the same level or whether it was just a fluke can be a very scary task. Expectations for Season 2 of Telltale Games' The Walking Dead couldn't be higher after the studio wowed us and picked up numerous awards for its first season in 2012. With a whole year of waiting beforehand, I couldn't wait to dive back into the world ...

      2 out of 3 found this review helpful.

      The Walking Dead Season 2 Finale: The End of the Line 0

      No Going Back is an apt title for the Season 2 finale of Telltale’s The Walking Dead. With the last episode being the worst in the entire series, there was a lot riding on this finale for me. Season 3 had already been announced and I was beginning to question whether I was still on board after loving the first season but having growing frustrations over the last few episodes. No Going Back is certainly the best episode of the season, and has some of the best moments we’ve ever been f...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.