“The development of the game “The Witcher: Rise of the White Wolf” has been suspended in an attempt to resolve financial problems among the various project partners.
The Witcher
Game » consists of 8 releases. Released Oct 26, 2007
The Witcher is an Action Role Playing Game developed by CD Projekt RED and is based on the book "The Last Wish" by Polish author Andrzej Sapkowski. An Enhanced Edition was released in September, 2008. A director's cut version was released for North America on July 31, 2009.
Console Port Of The Witcher Put On Hold
“The development of the game “The Witcher: Rise of the White Wolf” has been suspended in an attempt to resolve financial problems among the various project partners.
Hmm...i've yet to even play The Witcher on the PC...i guess i should suck it up and get it regardless if it does things i don't like.
There's not that much nudity at all, easily cutable. My guess is they just weren't getting it right, it was going to have a new combat system and stuff, hard to go from a pc centric clickie clickie title to a compelling action based combat system. Oh well, maybe for the sequel. I'll get that on PC just like the original.
I understand times are tough right now, but I don't understand this move. They must have spent enough money by this point to be almost past the point of no return. If they cancel the game, all that dev money is flushed away. If they spend a little more to get the product out the door, they will recoup their losses. Wouldn't it make more sense to get a loan or something, tough it out, and release the product that will hopefully turn a profit?
"CitizenKane said:I have an Intel Core 2 Duo 2.5 GHz, 4 GB RAM and a 256 MB ATI RADEON HD 3650. I'm pretty sure I can run it."Damn it, I guess I just have to go and get the PC version and install it on my laptop."That is if it can run on laptops"
Guess I should pick up the enhanced edition for the PC then before it's too late. Tried some of the original, but it just kept crashing and crashing and crashing so couldn't get past the first 15min of the game. They should have called the new edition "not as broken edition" instead because the first release was pretty much broken.
The Witcher sold huge enough - over a million copies before the re-release iirc. I doubt many other PC exclusives from the past couple of years can match that.
Do you think they'll still consider releasing Witcher 2 on consoles, given that 1 is now destined to remain PC exclusive? I guess the ending of the first game was clean enough to make it possible at least.
If it even gets a PC release? Uh, where does that come from, exactly? All their money come from PC so far, why would they suddently ditch it? They've been in the space for many years, they're the guys behind most of the european translations of RPG staples like Baldur's Gate, they're the guys behind Good Old Games. What evidence do you have that they would make the sequel to a PC game console only?
"Gmanall said:Yup I think you can. I have a Celeron M, 512MB RAM and a interlarded 200X ATI RADEON and I am sad"CitizenKane said:I have an Intel Core 2 Duo 2.5 GHz, 4 GB RAM and a 256 MB ATI RADEON HD 3650. I'm pretty sure I can run it.""Damn it, I guess I just have to go and get the PC version and install it on my laptop."That is if it can run on laptops"
Mmm true, but I imagine The Witcher 2 will rely far more heavily on direct story continuation from it's prequel than either Fallout 3 or BC2. You're probably right though - PC exclusives don't make much sense anymore.
I just can't see it selling that well to console gamers anyway, but especially if they have no way of playing the original. I hope I'm wrong though because CDProjekt deserve to be successful. It would be pretty epic if they take the work on 'Rise' and roll it into The Witcher 2 - Dark Athena styley. Unlikely, but awesome nonetheless.
Yeah you're wrong. Pc exclusives make at least as much sense as console exclusives, for various different reasons, hence why companies like Stardock flourish. You'll be able to play the sequel just fine on console even without access to the "original" since even that was far from being the Witcher's first tale. References to past deeds and situations only make the world feel more complete and real, even if you weren't there to experience them the first time, or don't know exactly what is being discussed. Many games, RPGs or not, use it to good effect. For example most people first played Metal Gear Solid but it references past Metal Gear games heavily. The story will most likely be quite stand alone anyway, as is the first game, despite The Witcher's long past via the book series.
I hope it's a delay and not completely canned, really looking forward to this game since my Macbook isn't capable of running this at decent FPS.
"Pc exclusives make as much sense as console exclusives, for various different reasons."
And none of them financial. How many noteworthy (non-MMO) PC exclusives do we currently have in the pipeline?
I agree you'll be able to play it without playing The Witcher, but I think it will still be enough to put a lot of console gamers off.
"And none of them financial. How many noteworthy (non-MMO) PC exclusives do we currently have in the pipeline?"Ugh. I can't make a list dude. I could fill the whole friggin page and I'd just barely scratch the surface. You're clearly not heavy into PC gaming if you think it's going to be hard to find notable titles to list. For the record I wasn't advocating exclusivity, I was simply saying the facts. There are plenty of companies that flourish with PC only development, therefor it's clearly a viable path, for a number of reasons, and yes, often times they're financial reasons. The PC tends to cover many niche genres that wouldn't succeed on consoles, or are near impossible on them with the current control methods, but there's still more than just that side of PC development.
Here, I found this blog, it seems decent enough despite lacking many titles or including some that have been cancelled or gone multi platform. 2009. 2010. It doesn't only list the titles that will 100% be grand, but there are plenty of those still, and we weren't discussing quality anyway. MMOGs do count, tyvm. They'll certainly be just as important as any genre for 1st parties, once they start being made for consoles.
Jimbo said:
"I agree you'll be able to play it without playing The Witcher, but I think it will still be enough to put a lot of console gamers off."I doubt they'll put a "2" in the title or anything of the sort so it should be fine. It'll make no difference to most. After all, they probably never even heard of the game, or have forgotten of it by now from when (or if) they saw the news of the then upcoming console port.
"Gmanall said:Hey you got the same laptop as me! :)"CitizenKane said:I have an Intel Core 2 Duo 2.5 GHz, 4 GB RAM and a 256 MB ATI RADEON HD 3650. I'm pretty sure I can run it.""Damn it, I guess I just have to go and get the PC version and install it on my laptop."That is if it can run on laptops"
Oh, and yes you can run The Witcher on it. I played through it on my laptop without a problem.
I'm not trying to convince anybody of anything, just trying to figure out CDProjekt's likely game plan here. The reason I said non-MMO is because it implies a totally different business model, one which isn't relevant to what CDProjekt should/will do. The same applies to games that are essentially prohibited from console by their control scheme and tiny budget / indie games etc. Sorry, I should have made it clearer that I meant 'PC exclusives in some way comparable to the game we are all discussing.'
Most devs/publishers working on 'big' projects (say potential million+ sellers) have decided that if they can get it on to console then they should. The traditional big PC developers are running to multi-platform models as fast as they can, prioritising the console version in a lot of cases - even Crytek aren't going to watch their next project limp to a million sales on PC.
In short, I expect The Witcher Sequel to be multi-platform and I expect it's console sales to be significantly undercut by this cancellation. What do you think?
I expect the sequel is multi platform since they showed interest in console support, but isn't likely to be a multi million seller on any system, or perhaps all together, if it still retains the original's qualities. It's not a mass market title even with the changes they would do for the port.
For your other PC stuff, I'll just direct you to the links of my last post. It's a separate argument really,but I think those are enough to show you're wrong when you're talking about "most developers" and as for multi millions of sales and "big projects" the latter is subjective and the former not necessary for success. It's good they don't all move to such projects or we'd only be having Gears of War and GTA clones or something. The PC gaming industry is thriving in many ways. Fact. Narrowing it down to a particular type of production to say those particular projects are moving to consoles (though it tends to be ALSO on consoles, so not leaving the PC) doesn't change that.
They stated that the project was put on hold because Widescreen Games could not meet the schedule deadlines set in place by CD Projekt Red, and because the deadlines were not met CD Projekt Red would not make payments to them until they hit the schedule marks. So basically Widescreen got to the point where they couldnt continue the project because of late payments.
I just can't see it selling that well to console gamers anyway, but especially if they have no way of playing the original. I hope I'm wrong though because CDProjekt deserve to be successful. It would be pretty epic if they take the work on 'Rise' and roll it into The Witcher 2 - Dark Athena styley. Unlikely, but awesome nonetheless."Fable 2 and TWO WORLDS (shitty ass two worlds...) sold tons on 360. The console WRPG market is much bigger than the PC WRPG market now.
I heard on NeoGAF someone saying about how they heard Witcher 1 didn't manage to make a profit on PC despite the good sales.
Great source for The Witcher's profits... Why wouldn't they proceed with this port to make the money then? Surely going on without money even longer, until the completion of the sequel, is the worse choice :S
As for the WRPG market, I'd say that's not true, and only appears true because they make consolised WRPGs and little else, pissing off many PC users as it really sucks when a game you play on PC feels like a port with unfitting design choices, especially to the interface.
How much profit has NWN 2's success generated so far for Bio? The game was out in 2006 and isn't showing signs of slowing down, they keep making expansions, and just announced moving to digitally distributed expansions instead of finally halting support. I'd say that's a profound success story, enough to prove those statements wrong.
I have the pc version and its great. Still one of those games i bought last year and havent completed yet 0_o
A console version would have been great for everyone not interested in pc gaming.
"Great source for The Witcher's profits... Why wouldn't they proceed with this port to make the money then? Surely going on without money even longer, until the completion of the sequel, is the worse choice :SAs for the WRPG market, I'd say that's not true, and only appears true because they make consolised WRPGs and little else, pissing off many PC users as it really sucks when a game you play on PC feels like a port with unfitting design choices, especially to the interface.How much profit has NWN 2's success generated so far for Bio? The game was out in 2006 and isn't showing signs of slowing down, they keep making expansions, and just announced moving to digitally distributed expansions instead of finally halting support. I'd say that's a profound success story, enough to prove those statements wrong."They'd want to make a port because if Two Worlds can sell on 360, well, anything can. I think 360 owners are actually frothing at the mouth for Tolkien-esque (or close enough) fantasy. Hell one night a week or two ago in the middle of the night I heard my neighbors shouting about killing their wives for money, and then I realized they were talking about Fable 2...
I think you're wrong about PC gamers just wanting a different style of RPG than console gamers. Sure PC gamers don't want a console-HUD with overscan positioning and Xbox 360 button prompts. Both PC and console gamers want good games. I just think the constant bitching about the state of games from some people is just those people in particular being dissatisfied types of people.
I don't think NWN2 was an especially big seller for Obsidian (not Bioware). AFAIK it never charted on any PC NPD or European sales data. Even if it sells at a steady rate those numbers can't be big. One of the expansions sold well on Direct2Drive. I don't think the game was very big budget, so you can have success that way. I don't know what you mean by 'signs of slowing down' but they're probably making some profit on expansions. Digital distribution is smart in cases where the overhead is so low. However, Bioware had DD expansions for NWN1 (I know because I bought them).
A multiplatform sequel would probably bring them more money than just a console port of the first one, that's why they have canceled it or put it off.
Bioware didn't develop or publish NWN2, so I don't know how much profit it will have generated for them.
You can see the trend in the long term development of that game though; they've gone from an Obsidian expansion which matched or exceeded the production quality of the OC, to an Obsidian expansion which cut way back on that stuff in favour of cheaper production, and now finally they are putting out an expansion they picked up from some modders or found lying about in the street or something. Meanwhile, Obsidian and Bioware are off working on multiplatform titles, where the big money is in '09. (Of course, Bioware are also going for the really big money in the form of The Old Republic.)
I wouldn't expect NWN3 to be PC exclusive, assuming there is one.
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