Game Mess Mornings 05/10/24
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115 | Dark Echo.mp3
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#239 - The Tragically Poetic State of Video Games
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Game » consists of 6 releases. Released May 25, 2004
A gameplay mechanic allowing players to store their items and freely carry them around.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
In the Thief franchise, the Keepers are a secret sect dedicated to preserve the balance in The City. Inspired by prophecies extracted from mysterious Glyphs, they are responsible for the training of the cunning master thief Garrett.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
The Kurshok are an ancient species and civilization of amphibian humanoids in the Thief franchise. Once beloved and protected by the Builder, they were banished to the underground by the god's wrath when their king Gruliac arrogantly proclaimed himself mightier than the deity and refused to give him back his crown.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
These games make it possible to finish them without killing any opponents.
Worshipping the chaotic god The Trickster, the Folk o' the Woodsie play an important role in the Thief franchise. They have a gret fondness of the nature and always employ a peculiar language to communicate with others and between themselves.
The permanent existence of one's body after death.
Pick Pocketing appears in many games as a way of obtaining information, items, or cash from people.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
A physics system used to procedurally generate body movement similar to rag dolls.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Projectiles that once fired can be retrieved again, either from the corpse of victims or, more likely, from the environment around it.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Scary Children in scary games. Some speak, some don't but they all stare.
With the advent of dynamic lighting, some games allow the player to remain hidden by simply using the shadows instead of the line of sight.
These games are designed to be played by one person, and one person only.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
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