Jeff Grubb and friends make a meal out of today's top stories in video games.
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The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
The ability to stop or reduce the damage from an oncoming attack.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Bruisers are characters who depend on their fist and realize that most of life's problems can be solved with a punch. Typically bruisers don't fight with any real style or technique, instead they tend to simply rely on raw strength.
93 cm (34), 56 cm (22), 86 cm (34)
A character who attacks with their buttocks. Most common in fighting games. Not to be confused with the act of attacking somebody's butt.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A common fighting game mechanic that allows you to link normal attacks into a combo. Also known as a Dial-A-Combo.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Games that feature cheerleaders. Whether they be girls with pom-poms or burly Japanese men, they know how to get people motivated.
Typically found in fighting games, combos are a series of strung-together moves.
A non-interactive sequence within a game most often used for plot advancement.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
This concept is for games where at least one of the main characters is female.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
"Hand to hand. It is the basis of all combat." -Gray Fox
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
a jumping or leaping kick often portrayed in action movies.
Kickboxing refers to the sport of combining technique and style of boxing with kicking.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Some fighting games allow players to move (and execute moves) after the match (or round) has ended.
Characters that are designed to be scantily-clad.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
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