Games as Art
The fundamental FPS movement mechanics are so paramount in this game they are given a sense of style that most other FPS games lack. The wall running, double jumping and mech embarking blends together to form a piece of artwork in of itself.
The campaign is exciting non-stop action throughout, plenty of opportunities to see each Mechs abilities and weapons. The continuous escalation of intensity culminates with a slight touch of genuinely earned emotional gratitude towards the end, even if it feels like it under stays its welcome.
From the multiplayer I've played, each match starts with teams fighting on foot, until about halfway players are given the ability to call down a Mech at slightly different times. Mech fighting is where multiplayer shines as using them makes things fun even when you lose. I was able to call down a mech multiple times during a match, but even when on foot, the anti-mech weapon you can have in your loadout is effective. The multiplayer has AI grunts running around which help make each player feel valuable since defeating them gives XP at the end as well. The more you play, the more XP you get and the more loadout items you unlock. I got into the game for the campaign but multiplayer was worth checking out.