Super Mario Bros: The Lost Levels XI
661: Code Red Brisket
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The Giant Beastcast
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662: Turn the Musou Crank
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The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
The study of and search for remains of human culture and history (or that of other civilizations).
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Digital Distribution is the concept of purchasing digital media via the internet and having it sent to the user directly via the internet. No physical representation of this content is given but the content resides on the users hard drive and is legally owned by them.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
This concept is for games where at least one of the main characters is female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A gameplay mechanic allowing players to store their items and freely carry them around.
Usually found in adventure games, when players combine two or more items to create one or more new items.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
A mascot is an iconic character heavily used in the advertising and marketing of a product or a franchise.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Various effects using "particles" (billboard/sprite planes or full models).
A place to fall, often bottomless, usually resulting in death.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
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