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Game » consists of 15 releases. Released August 1992
An Arcade-style racer is a game which shoots for a fun and fast-paced experience over trying to simulate real life physics and racing protocol.
A marketing term coined by Sega in 1992 to advertise the Genesis console's faster performance compared to the rival SNES. Sega originally coined the term to refer to the high-speed bandwidth and fillrate of the Genesis VDP graphics processor's DMA unit. The term is also often used to refer to Sega's advertising campaign for the Genesis in the '90s.
The ability for a player to control the motion and direction of the in-game camera.
In some situations, the default camera quickly switches to a different angle for a specific action. An example of this is when a first-person game shifts to third-person view for a rolling maneuver.
Games released on cartridges that features extras (extra chips, receivers, etc) that the consoles cannot do without them.
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Damage modelling is used to show damage that has been inflicted. Damage can be modelled on game object so long as the game's engine will allow for it
A remake/re-imagining of a game that uses lower fidelity assets, due to a deliberate design choice.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
A stylistic choice of employing small polygon counts for meshes.
Some arcade cabinets have multiple monitors in use, either to display additional information, to have multiple player perspectives on the same machine, or to show a unique "ultra-wide" display.
PC games that support the use of two or more monitors.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Game cartridges that are shaped differently from other ones for the same console. While they are more commonly associated with unlicensed games, there have been occasions where these were seen with official releases: mainly ones that incorporate special hardware.
Games that have had an Original Soundtrack album released.
Various effects using "particles" (billboard/sprite planes or full models).
A staple of almost any racing game, the pit is the on-track location where players fix their cars, as well as modify their setups to account for changing track conditions.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
An arcade system board by Sega, used from 1992-1994. It is their first that was designed for 3D polygonal graphics, surpassing their "Super Scalar" series.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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