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Game » consists of 1 releases. Released Oct 26, 2015
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The time it takes to cast a spell or ability
Classes are different archetypes and playstyles that players can choose to play their game with.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
A form of game item that is only useable a limited number of times (typically once) before being discarded or destroyed.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Sometimes you want a challenge, sometimes you wanna coast.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
The last boss you face in a game, usually representing the final climax of the game.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Typically, losing experience is a penalty of dying or being hurt. Other games will allow players to use experience as currency.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Games where the player either can, or must, create all their protagonists as custom characters.
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