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Warhammer 40k alien race, part of the Tau empire.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Cutscenes involving real actors on a set or in front of a chroma key screen.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The concept of minimizing undesirable qualities of a character so as to maximize desirable qualities in order to achieve the most powerful character possible in an RPG.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
For games that feature a mission briefing before gameplay.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
PC games that support the use of two or more monitors.
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
Two or more characters are featured on the game's box art.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
Hot, high pressure gases released from the muzzle of a firearm when fired.
The Necrons are soulless metal warriors, awakening from a long slumber in their ancient tombs. They serve the C'tan, ancient gods that feed on the energy of the living.
Nintendo's online service. It supported the Wii and Nintendo DS.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
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