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Game » consists of 5 releases. Released Jan 21, 1994
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Pirate Gooms are Captain Syrup's henchmen. They are never seen without a weapon in hand.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Loose sand mixed with water. Don't struggle...you'll only sink faster.
Some games have one kind of mini-game or bonus stage that recurs between each of the main levels. It is an extra chance to get extra points, lives or other goodies that is clearly set apart from the main action of the game.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Small marine fish that have a horselike head and swim in upright position.
A Secret area is a place hidden that few will find unless they know where to look.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
The act of pushing one's way forcibly with the use of one's shoulder. One of Wario's signature moves.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Clouds that, for some reason, can be stood on without falling through.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Water that may elevate or lower over time or because of player actions.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Levels that take place in or on a train or subway.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
A stance or movement by a video game character celebrating a current accomplishment.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
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