Something went wrong. Try again later
    Follow

    Wobble aiming

    Concept »

    Wobble aiming is a feature added in many shooter games to simulate realism, and add the feel of controlling a human body holding a weapon.

    Short summary describing this concept.

    No recent wiki edits to this page.

    Overview

    Aiming a gun is not easy. A weapon's weight, and our breathing are significant factors into keeping a gun stable. Many games include a hold breath function that will keep the gun steady for a short period of time. This can give the player substantially greater accuracy, more stability, and better focus.
     
    Wobble aiming is often used to balance multiplayer gameplay, such as preventing players that use sniper rifles from being too powerful.

    Some players may find that aiming wobble can at some times be very bothersome. For example, in Deus Ex when JC has low skill on a certain weapon type aiming is very unstable and disorienting, making it difficult for the player to successfully use that weapon type.

    This feature is mainly present while using scoped weapons and appears in few games with iron sighting.
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.