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Many games have had collectible cards as a part of the gameplay.
A gene inherited from the devil himself, if you somehow have some devil gene in you, you may find yourself transforming into a devil version of yourself sometime soon. Prominent in Capcom and Namco franchises Tekken and Devil May Cry.
For games that have either wholly or partly Japanese title names.
Men too tough to cover up their chest.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The Sanity Meter gives the player insight on exactly how close their character is to losing their mind. Doubled with strange effects when the meter is low, the Sanity Meter can really start messing with you.
A punctuation mark that is used to express intense emotion.
Scary Children in scary games. Some speak, some don't but they all stare.
Games that let you choose the path you take through the story-line.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
This concept is for games where at least one of the main characters is female.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Everyone that is born has parents. These games feature adults with children of their own.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
A portrait that conveys a character's health or other statuses via their facial expressions.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
The act of throwing someone or something out of a window. The etymology of this Latin word combines de-(down) and fenestra (window).
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
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