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Game » consists of 19 releases. Released Oct 09, 2012
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
Used by protagonists when opening a door that is locked, or just for looking really cool.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
Games with stories that involve aliens invading another planet.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
An applause is the act of a crowd or group of people clapping their hands, usually in response to something awesome that happened.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Players can design a base or dungeon for their characters to inhabit.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
To render explosive devices safe.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Glass that can be broken and destroyed in real-time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
A Chryssalid is an alien race from the XCOM series of games. It's known for it's ability to "impregnate" it's foes with an egg which will then hatch a new Chryssalid after a few turns.
Chryssalid Zombies are what spawn after a Chryssalid has impregnated someone in a previous turn. They are from the XCOM series of games.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
Games that ask the player whether they are sure about the decision that they have just made.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
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