Game Mess Mornings 05/10/24
GrubbSnax
115 | Dark Echo.mp3
Voicemail Dump Truck
#239 - The Tragically Poetic State of Video Games
GameSpot After Dark
The Community Spotlight 2024.05.04
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Game » consists of 2 releases. Released Mar 28, 2016
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A style of gameplay where players must navigate a vast stream of projectiles.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
A heads-up display is a graphical overlay of vital information used in most modern games.
Lasers which can lock on to their target.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A Multi-Phase Boss is a boss that undergoes a significant and instantaneous change in abilities, attack speed, and/or attack pattern during the fight. These bosses do not fully regain health between forms and appearance changes are usually minimal, if at all.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
These games make it possible to finish them without killing any opponents.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
A game that depicts the future similar to what the retro era (1920s to 60s approx) would have envisioned or a game that takes place in modern/future times with style or references from the retro era. Also, games with technology or culture that would be considered outdated by the time the game takes place.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Games that have been accepted by Valve through Steam's Greenlight service.
What lies ahead, and is distant from the present.
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