Power Bombcast: The Skin Doesn't Quite Fit
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A stationary gun that automatically shoots at targets.
An axe from Team Fortress 2 which does two-thirds damage to enemies, unless they are on fire, in which case it guarantees a minicrit.
An unlockable for the Scout in Team Fortress 2. Atomic Punch gives the user 6 seconds of invincibility.
An everyday unassuming briefcase. The contents though are never as simple as they might seem.
An unlockable for the Scout in Team Fortress 2. Crit-A-Cola gives the user an extra 35% damage buff for 6 seconds.
A community-designed secondary slot item for the Heavy in Team Fortress 2. Eating it will increase the Heavy's maximum health by 50 points for 30 seconds.
The dispenser has many purposes from healing to replenishing the ammo supply of allies within range.
A popular weapon that is used in many shooters. The flamethrower is considered one of the most unique ways to defeat a foe.
Health packs restore some amount of a players health, and can be permanent or temporary. They come packaged in a variety of forms, from the common med kit, to drugs, medicine, and even food.
Whether it's worn for protection or style, helmets appear in various game genres.
The Homewrecker is a melee weapon for the Pyro, contributed by the Team Fortress community.
One of the Sniper's unlockable weapons. Jarate is a jar of pee that, when thrown on an enemy, makes them susceptible to 35% more damage for a period of time. When thrown on an enemy Spy, it reveals his cloak. When thrown on an alight teammate, it extinguishes them.
A Kukri is a blade used as both a tool and a weapon. The way it's designed helps it fall on it's target faster.
The secondary "weapon" of the Medic class in Team Fortress 2. Allows the Medic to heal and make teammates invulnerable.
Natascha is the sister weapon of Sasha the heavy machine gun primarily used by Team Fortress 2's Heavy Class.
A weapon that launches rockets.
The Sandvich is an edible device used by the Heavy class in Valve's Team Fortress 2. Players unlock this device by completing achievements, crafting or a random drop.
The spy class in Team Fortress 2 uses the sapper to destroy enemy sentry guns, teleports, and dispensers.
The ultimate weapon attachment that uses telescope optics to enlarge distant targets thus increasing your accuracy.
The weapon of choice for accuracy at long distances. The sniper rifle's slow rate of fire makes it ineffective for close range combat, but its high calibre round ensures that it inflicts maximum damage against the target.
A weapon that fires medical syringes. Mostly known for its use as the primary weapon of the Medic class in Team Fortress 2.
Whoever built, discovered or reverse-engineered them, teleporters get you where you want to go immediately. Hopefully without materializing you halfway into a wall.
The Backburner is a weapon in Team Fortress 2 that allows the player to get 100% criticals from behind.
The Sniper's unlockable primary weapon. It is a bow and arrow which has the added ability to impale its victims.
The mysterious intelligence holds a large amount of value to the mysterious announcer, however to the common mercenary fighting the battles it's true importance is unknown.
Unlockable melee weapon for the Engineer in the Australian Christmas update of Team Fortress 2.
An unlockable item for the Sniper that allows him to be protected from a Spy's backstab.
An unlockable replacement melee weapon for the Scout in Team Fortress 2.
A gun turret is weapon mount designed to protect the user or mechanisms of a weapon system. The weapon itself is not a turret, but rather the protective housing of the user or mechanisms of the weapon system.
An alternate version of the Medic's bone saw in Team fortress 2
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