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Bio
Alex started his career as the founder and CEO of Bungie Software in Chicago, starting the studio in 1991. The foundation of Bungie was a result of Seropian's combine efforts fellow University of Chicago computer science student Jason Jones. After several small games Bungie developed Marathon, a rich FPS for the Macintosh, which would go on to be a critical and small commercial success. Slowly growing and building on his learning, Alex lead in the creation of Myth series of RTS games, also a critical and commercial success. Seropian oversaw the development of Halo , Microsoft 's flagship title for the launch of the Xbox . He negotiated the terms of Bungie 's acquisition by Microsoft and served as the franchise executive producer for it's first releases.
In 2009, Disney Interactive Studios acquired Wideload Games, and made Seropian the vice-president of game development. This means Seropian over-sees development at all Disney Studios, including Warren Spector's Junction Point, the Vancouver-based Propaganda, and the England-based Black Rock.
In early 2012, he left Disney to form the mobile games company, Industrial Toys.
Trivia:
- Seropian serves as De Paul University's "game designer in residence".
- Alex's first game was a pong clone for the Macintosh called !Gnop just to see if he could build a game start-to-finish on his own.
- Prior to HALO Alex preferred to develop on the Macintosh, the platform where HALO actually began as a game called Blam!
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