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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games whose titles consist of a single word.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
An online retro gaming streaming platform.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Tracker music, or module/MOD music is a digital music format that was popularized in the late 80's and became the de facto standard for video game music on the Amiga, as well as in the Demoscene, and is still in wide use today.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
When a certain amount of time is given to the player to reach a goal or finish an objective.
This concept is for games in which at least one of the main characters is male.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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