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Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A gameplay mechanic allowing players to store their items and freely carry them around.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Sometimes you want a challenge, sometimes you wanna coast.
A heads-up display is a graphical overlay of vital information used in most modern games.
"Hand to hand. It is the basis of all combat." -Gray Fox
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
A non-interactive sequence within a game most often used for plot advancement.
Cold-blooded aquatic animals that have scales and breathe through gills.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
These games are designed to be played by one person, and one person only.
Sometimes one playable character just isn't enough.
Games that have animals (except humans) as the main character. The character must be playable.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
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