02
Blight Club
Game Mess Mornings 05/08/24
GrubbSnax
839: Weird Bird Prison
Giant Bombcast
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
Game » consists of 3 releases. Released Oct 20, 2020
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
The protagonist arrives by a helicopter, a plane, or similar; the vehicle is subsequently shot down, stranding the protagonist on unknown soil. This can occur either at the beginning of a game or to start off a level.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Games with characters who close the eyelids of dead characters, often used to indicate respect for the deceased.
Games that ask the player whether they are sure about the decision that they have just made.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A non-interactive sequence within a game most often used for plot advancement.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
It's all in the family.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A digital distribution platform operated by Epic Games.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A main menu background that changes scenery as the game progresses.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-person games in which the player character casts a shadow.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Characters that have a French accent.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
A screen where players can adjust the luminance value of a game's visuals. This is common in horror games.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A form of execution, or suicide, in which a person is hanged by the neck until dead - from a broken neck if they're lucky, strangulation if they're not.
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment