Game » consists of 1 releases. First released on Jan 31, 2013
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4 stars 4/5 Stars Average score of 7 user reviews spread across 1 releases and 0 DLC
Every once in a while you have an experience that you can say is truly mind bending. Like the first time you watched Momento. Then every once in a very great while you have an experience that changes the way you perceive the world. One of the first times this happened for me was when I learned about<a href="http://www.youtube.com/watch?v=IOYyCHGWJq4">Schrodingers Cat.</a>The aesthetic is fairly beautiful all the time.That and just about anything else that I have studied on <a href...
When last I had time away from work, I spent a few hours with an overly artsy game that dropped me in the middle of nowhere and gave me no more to do than walk around and look at things. I've now been dropped into a game in a stark, no-intro-necessary, black-and-white, sciency tech lab where the walls aren't painted and nothing makes any noise. The screenshots on the game's storepage look like something out of a tech demo. I was begging to hope that there would be a game inside this one somewher...
I walked past a man in a pink suit several times at PAX East. Every time I had walked by, I noticed there was always something really bizarre happening on the screen behind him. Hallways changing, perspectives shifting, turning around and moving into a room you weren't in before - it was impressive, but a little daunting. I never played the game for fear of being "too dumb," but found myself watching it many times.When I found out the game was released on Steam, I decided to give it a whirl. I ...
Antichamber is a very unique experience. It's designed from the get-go to completely decimate your expectations, and it succeeds at that in more than one way. Your preconceptions of space (or what the definition of the word "room" is,) can get you into a lot of trouble in this game. You may find yourself in three different areas before you complete a full 360º turn. Additionally, walls, floors, and ceilings may dissolve to show you the true nature of things, or a furious atom may get incredibly ...
Anitchamber's aesthetics are just as engaging as they are simple. The way you are forced to change how you think about every puzzle keeps this game entertaining. The "new and clever" feeling from early on in the game makes the middle section drag a little, but the ending makes the journey feel complete....
Alexander Bruce's Antichamber is, quite possibly, the best puzzle game since the original Portal (I set aside Portal 2 because its a sequel and, frankly, in an entirely different league thanks to the wonderful story). Not since that blindside surprise has a game drawn my attention and gotten me hooked on its puzzling. But while Portal could be tricky, I never had to work as hard as I have to solve Antichamber's devious rooms. It's longer, too, not just because it's more difficult. Whether all of...
Antichamber is not a game, it's an experimental fever dream where you just stumble from puzzle to puzzle. Or at first that's how it feels because of the mindfuckish nature of the game. You can't trust anything, not doors, walls, or the steps you're taking. Since everything around you is constantly changing you're left there wondering if you really are moving in the enviroment or is it the environment that is moving around you and while at it, breaking laws of physics like they aren't even suppos...
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