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Game » consists of 6 releases. Released Nov 01, 1996
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
The ability to counter a move.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
Sequels that have the player controlling a different character than the preceding game(s).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
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