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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A physics system used to procedurally generate body movement similar to rag dolls.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
The door code of Looking Glass Studios, often used in their and other studios' games as an easter egg.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
The permanent existence of one's body after death.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
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