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A Few Last-Minute Bits of PlayStation 4 Info

Jeff reports in with info on Remote Play, the PS4's front-end, and a set of tips for early firmware downloaders, Terms of Service readers, and frame rate counters.

An airplane, not entirely unlike the one I am currently on!
An airplane, not entirely unlike the one I am currently on!

Well, I'm flying back from Sony's "pick up a PlayStation 4 and see some games, some of which aren't out at launch" event. Overall, it was effective: There's a PlayStation 4 sitting in the overhead bin above my seat and the backpack at my feet has enough software crammed into it to ensure a good little livestream from the office later this week.

Over the course of the day or so I was in New York with Brad, I picked up a few little bits and pieces that aren't enough to fill a page, but they may be of interest to you.

First up, you may be one of the people who downloaded a firmware update for the PlayStation 4 when Sony pushed it to their servers last week (or was it the week before?). I've been led to believe is that this early file isn't the final launch day firmware, so you may want to hold off on using that firmware to update your PS4 via USB. My guess is that applying it won't break anything, but it'll probably still require you to pull an online update anyway.

OK, then there's the PSN Terms of Service. This week, a screenshot of the PSN TOS showing something that looks like Sony wants you to get permission from them to sell your games back used started going around. What gives, right? Adam Boyes shot me an answer: Jack Tretton's on-stage appearance at E3 this year, where he said the PlayStation 4 supports used games, serves as Sony's permission. So, in theory anyway, go nuts, sell your games if that's your thing. Seems like a weird bit of legalese to me, but one has to wonder why that phrase would make it into the Terms of Service in the first place.

The packed-in
The packed-in "mono headset" seems mad flimsy, but it appears to use a standard jack. Finding a better solution should be easy.

The early reviews of Call of Duty: Ghosts--including mine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues. As our review currently doesn't apply to the PS4 version of the game--I want to play that and the Xbox One version on real multiplayer servers before assigning it a number--I'm going to see if that patch makes its way live this week and see if it helps. Currently, I'd call it a toss up between the Xbox One and PS4 versions--the Xbox One version has a smoother frame rate, but I'd rather play the game on a Dual Shock 4. Getting that frame rate pegged would definitively swing things in the PS4's direction, even over the PC version, which is sort of a mess. Of course, we're talking about minor differences in a game that has much more significant issues than mere frame rate, so you probably shouldn't take any of this as a ringing endorsement of the release without reading my review first.

We got a chance to look at a PlayStation 4 that was connected to the internet as a part of a larger UI demo and, overall, it looks pretty good. The same icons you've seen on the PS3 show up across the top, and there's an activity feed that keeps track of what your friends have been up to, from trophies to livestreams. Selecting a game on the recent apps menu gives you a filtered feed for that specific game.

My favorite new tweak to the PS4's trophy system is the addition of rarity, which will show you what percentage of players possess a trophy. It's a lot like Giant Bomb's old achievement rarity system, so you're welcome. Actually, I think Valve does it, too. Anyway, they break up the rarity with words like "rare" and "ultra rare" and so on. Trophies still need to sync, though, which seems a little old. Word is that it will be faster than the PS3 trophy sync, but I wonder if that's just because there aren't as many PS4 games to sync up to their servers at the moment. The system will also show all of your PS3 and Vita trophies, too. There's a lot of Facebook in the PS4 interface. In fact, that appears to be the only place where you can share video clips you've recorded on the PS4. That seems like an oversight or a "let's do this for launch and we can add YouTube later" situation. The system also has Twitter integration and can update some social feeds as you unlock trophies and that sort of thing. Don't be that guy. Uncheck those boxes.

Play it on your Vita on your toilet!
Play it on your Vita on your toilet!

Oh, hey, did you know that the PS4 makes the same beep noise that a PS3 makes when you fire it up? I'm not sure how I feel about that, I'm all about new noises and animations when new consoles launch, but the PS4 feels a bit muted in that sense. That speaks to their focus on getting that thing up and running quickly, rather than waiting for a bunch of flashy and eventually tiresome animations to complete. But if I was putting out the PS4, I'd hide the PS1 and PS2 startup sequences in that firmware and show them when the system clock matches up with those consoles' launch dates.

Remote Play seems to work. We spoke with members of the Assassin's Creed IV team while demoing the game on a Vita and they claim it only took them a day or two to get Remote Play working. For the most part, the experience was fine on the Vita, though I saw a few video glitches. Since the Vita is missing some of the Dual Shock 4's control options, one set of triggers is mapped to the left and right sides of the rear touch panel and the bottom corners of the screen are used for L3 and R3. This seems like a fine way to solve the control issues. I can't really see myself using this feature too often, but if you're one of those people who has to fight with others for control of a TV in your household, this could be a nice way to compromise.

Amazing.
Amazing.

Early reviews of Resogun--which may start hitting as soon as tomorrow--may be from a non-final version of the game. The version we played during our Quick Look was provided for review purposes, but we later got a note mentioning that the final game had re-tuned its difficulty. A Housemarque representative reached out after that Quick Look went live to mention that the final version of the game would be v1.06 (viewable on the credits screen). The version provided is v0.77. We'll hold off on a review of that until we see what's available for download on retail servers. Likewise, I'm about halfway through the Killzone campaign right now, and I've played a bit of multiplayer, but it was in a loud, party-like setting that wasn't long or quiet enough to judge that part of the game. So until I can play that against real people (I'm looking at you, Taco Bell PlayStation 4 winners), I'm not going to post a review. Should happen by launch day, barring any unforeseen hiccups.

But, then, that's what console launches are all about, right? Unforseen hiccups? The past year, from console announcements to console release, has been a wild one. I'll be happy when both machines are out and we can start seeing the machines as you'll see them when (if?) you decide to bring one into your home. I'll land in about four hours, at which point I'll drop Brad off and drive one of these PS4's home, plug it in, and see what happens.

We'll have Interview Dumptrucks with Adam Boyes and Hideo Kojima up this week.

Oh, and Octodad: Dadliest Catch is pretty amazing.

Jeff Gerstmann on Google+

126 Comments

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AMyggen

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@ripelivejam: Podcast in half an hour with Vinny skyping in from the couch while playing Dark Souls. Could be interesting!

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shinjin977

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I hope Giantbomb can stay online for the next couple of days. You guys are literally the only press site I trust amidst all these craziness. If all the sites come out tomorrow telling me to go buy x1/ps4 and you guys tell me PS2 is making a come back, I would be more incline to believe giantbomb.

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Strife777

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Interview with Kojima!? MEGATON!

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spraynardtatum

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I can't believe that the ps4 is going to be out on Friday...FRIDAY!!!!!!!!

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Sniipe

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I THINK JEFF IS REALLY CUTE AND NOT ENTIRELY SURE Y IS ANYONE W/ MI

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fisk0  Moderator

@ddensel said:

I'm all about Jeff's boot sequence idea. They don't come much better than this.

Loading Video...

Yeah, the PS1's boot sequence is fantastic. All the right atmospheric 90's synthesizer sounds to make it feel like you're playing with something powerful and futuristic. Never was as much of a fan of the PS2's boot sequence, and the PS3 sounds more like you're booting up Windows 98 than a successor to the PS1.

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ripelivejam

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sooooo podcast right after jeff and brad step off the plane?

or maybe ON THE PLANE :o

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Jackel2072

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Now to play the guessing game of when will amazon ship my PS4

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ddensel

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I'm all about Jeff's boot sequence idea. They don't come much better than this.

Loading Video...

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colourful_hippie

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JEFF. YOU ARE A MASTERMIND! The idea about boot sequences is amazing.

Yeah, seriously.

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GS_Dan

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Thanks Jeff.

Got weirdly excited that you're half way through Shadow Fall for some reason. It's happening!

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ltwood12

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I love Jeff-written articles!

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JEFF. YOU ARE A MASTERMIND! The idea about boot sequences is amazing.

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@jeff said:
An airplane, not entirely unlike the one I am currently on!
An airplane, not entirely unlike the one I am currently on!

Well, I'm flying back from Sony's "pick up a PlayStation 4 and see some games, some of which aren't out at launch" event. Overall, it was effective: There's a PlayStation 4 sitting in the overhead bin above my seat and the backpack at my feet has enough software crammed into it to ensure a good little livestream from the office later this week.

Over the course of the day or so I was in New York with Brad, I picked up a few little bits and pieces that aren't enough to fill a page, but they may be of interest to you.

First up, you may be one of the people who downloaded a firmware update for the PlayStation 4 when Sony pushed it to their servers last week (or was it the week before?). I've been led to believe is that this early file isn't the final launch day firmware, so you may want to hold off on using that firmware to update your PS4 via USB. My guess is that applying it won't break anything, but it'll probably still require you to pull an online update anyway.

OK, then there's the PSN Terms of Service. This week, a screenshot of the PSN TOS showing something that looks like Sony wants you to get permission from them to sell your games back used started going around. What gives, right? Adam Boyes shot me an answer: Jack Tretton's on-stage appearance at E3 this year, where he said the PlayStation 4 supports used games, serves as Sony's permission. So, in theory anyway, go nuts, sell your games if that's your thing. Seems like a weird bit of legalese to me, but one has to wonder why that phrase would make it into the Terms of Service in the first place.

The packed-in
The packed-in "mono headset" seems mad flimsy, but it appears to use a standard jack. Finding a better solution should be easy.

The early reviews of Call of Duty: Ghosts--including mine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues. As our review currently doesn't apply to the PS4 version of the game--I want to play that and the Xbox One version on real multiplayer servers before assigning it a number--I'm going to see if that patch makes its way live this week and see if it helps. Currently, I'd call it a toss up between the Xbox One and PS4 versions--the Xbox One version has a smoother frame rate, but I'd rather play the game on a Dual Shock 4. Getting that frame rate pegged would definitively swing things in the PS4's direction, even over the PC version, which is sort of a mess. Of course, we're talking about minor differences in a game that has much more significant issues than mere frame rate, so you probably shouldn't take any of this as a ringing endorsement of the release without reading my review first.

We got a chance to look at a PlayStation 4 that was connected to the internet as a part of a larger UI demo and, overall, it looks pretty good. The same icons you've seen on the PS3 show up across the top, and there's an activity feed that keeps track of what your friends have been up to, from trophies to livestreams. Selecting a game on the recent apps menu gives you a filtered feed for that specific game.

My favorite new tweak to the PS4's trophy system is the addition of rarity, which will show you what percentage of players possess a trophy. It's a lot like Giant Bomb's old achievement rarity system, so you're welcome. Actually, I think Valve does it, too. Anyway, they break up the rarity with words like "rare" and "ultra rare" and so on. Trophies still need to sync, though, which seems a little old. Word is that it will be faster than the PS3 trophy sync, but I wonder if that's just because there aren't as many PS4 games to sync up to their servers at the moment. The system will also show all of your PS3 and Vita trophies, too. There's a lot of Facebook in the PS4 interface. In fact, that appears to be the only place where you can share video clips you've recorded on the PS4. That seems like an oversight or a "let's do this for launch and we can add YouTube later" situation. The system also has Twitter integration and can update some social feeds as you unlock trophies and that sort of thing. Don't be that guy. Uncheck those boxes.

Play it on your Vita on your toilet!
Play it on your Vita on your toilet!

Oh, hey, did you know that the PS4 makes the same beep noise that a PS3 makes when you fire it up? I'm not sure how I feel about that, I'm all about new noises and animations when new consoles launch, but the PS4 feels a bit muted in that sense. That speaks to their focus on getting that thing up and running quickly, rather than waiting for a bunch of flashy and eventually tiresome animations to complete. But if I was putting out the PS4, I'd hide the PS1 and PS2 startup sequences in that firmware and show them when the system clock matches up with those consoles' launch dates.

Remote Play seems to work. We spoke with members of the Assassin's Creed IV team while demoing the game on a Vita and they claim it only took them a day or two to get Remote Play working. For the most part, the experience was fine on the Vita, though I saw a few video glitches. Since the Vita is missing some of the Dual Shock 4's control options, one set of triggers is mapped to the left and right sides of the rear touch panel and the bottom corners of the screen are used for L3 and R3. This seems like a fine way to solve the control issues. I can't really see myself using this feature too often, but if you're one of those people who has to fight with others for control of a TV in your household, this could be a nice way to compromise.

Amazing.
Amazing.

Early reviews of Resogun--which may start hitting as soon as tomorrow--may be from a non-final version of the game. The version we played during our Quick Look was provided for review purposes, but we later got a note mentioning that the final game had re-tuned its difficulty. A Housemarque representative reached out after that Quick Look went live to mention that the final version of the game would be v1.06 (viewable on the credits screen). The version provided is v0.77. We'll hold off on a review of that until we see what's available for download on retail servers. Likewise, I'm about halfway through the Killzone campaign right now, and I've played a bit of multiplayer, but it was in a loud, party-like setting that wasn't long or quiet enough to judge that part of the game. So until I can play that against real people (I'm looking at you, Taco Bell PlayStation 4 winners), I'm not going to post a review. Should happen by launch day, barring any unforeseen hiccups.

But, then, that's what console launches are all about, right? Unforseen hiccups? The past year, from console announcements to console release, has been a wild one. I'll be happy when both machines are out and we can start seeing the machines as you'll see them when (if?) you decide to bring one into your home. I'll land in about four hours, at which point I'll drop Brad off and drive one of these PS4's home, plug it in, and see what happens.

We'll have Interview Dumptrucks with Adam Boyes and Hideo Kojima up this week.

Oh, and Octodad: Dadliest Catch is pretty amazing.

Wow thanks for the info, man. I can't wait for some Adam Boyes and Kojma goodness. You guys should really do some podcasting with Adam too, that would be sick.

Agreed!

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"We'll have Interview Dumptrucks with Adam Boyes and Hideo Kojima up this week."

Oh my!

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@budwyzer: You would assume that a 3 ring headphone jack would be pretty semi standard, considering they have 3 connecting points, 2 are used for left and right (you would assume they use the same slot for their stereo connections) and the third for their microphone. In that same logic you produced my samsung 3 ringed handsfree headset should not work with my tritton headset system but it does because its a simple 3 ringed headphone jack. They could always have some initial pulse to somehow start communications or have the connections switched around.
pulled from their giant FAQ:

Will the DUALSHOCK 4 controller’s 3.5mm headset jack support other headsets or headphones?

The PS Vita system’s headset is fully supported. Some other third-party headsets may support basic audio and chat functionality on PS4, but Sony Computer Entertainment cannot guarantee it.

Is it possible to output all game audio through DUALSHOCK 4 controller’s 3.5mm headset jack?

Yes, you can select the Output to Headsets option to either ‘Chat Audio’ or “All Audio.”

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@amyggen said:

@grissefar: Haha, did you just quote the whole article?! :D

Yeah man, since for some reason the article shows up on the forums. So take that, Dave Snider.

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@amyggen said:

@grissefar: Haha, did you just quote the whole article?! :D

To really ask that question you should have quoted his whole post quoting the entire article.

But seriously, this article was great. I like the straight talk "this is what we saw and who we talked to." Looking forward to the livestream.

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Kojima interview incoming, I am ready.

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@grissefar: Haha, did you just quote the whole article?! :D

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I wish I could skip work just to watch the entire live stream, but hopefully I can catch some pieces here and there. I'm pretty damn excited about watching some dudes play new consoles.

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I like the PS3 beep!

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I was surprised to read that Jeff liked the rarity feature to trophies since I never hear him talk about trophies, period. This is an exciting week and A LOT of information coming out and it's great. I can't wait for more Giant Bomb coverage this week!

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@spraynardtatum: Agreed but Facebook and Twitter are integrated into everything. Doesn't mean you have to use it. I never do. That said, I really hope they patch in uploading to YouTube eventually. You know, considering it's the biggest repository of videos in the world...

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@jeff said:
An airplane, not entirely unlike the one I am currently on!
An airplane, not entirely unlike the one I am currently on!

Well, I'm flying back from Sony's "pick up a PlayStation 4 and see some games, some of which aren't out at launch" event. Overall, it was effective: There's a PlayStation 4 sitting in the overhead bin above my seat and the backpack at my feet has enough software crammed into it to ensure a good little livestream from the office later this week.

Over the course of the day or so I was in New York with Brad, I picked up a few little bits and pieces that aren't enough to fill a page, but they may be of interest to you.

First up, you may be one of the people who downloaded a firmware update for the PlayStation 4 when Sony pushed it to their servers last week (or was it the week before?). I've been led to believe is that this early file isn't the final launch day firmware, so you may want to hold off on using that firmware to update your PS4 via USB. My guess is that applying it won't break anything, but it'll probably still require you to pull an online update anyway.

OK, then there's the PSN Terms of Service. This week, a screenshot of the PSN TOS showing something that looks like Sony wants you to get permission from them to sell your games back used started going around. What gives, right? Adam Boyes shot me an answer: Jack Tretton's on-stage appearance at E3 this year, where he said the PlayStation 4 supports used games, serves as Sony's permission. So, in theory anyway, go nuts, sell your games if that's your thing. Seems like a weird bit of legalese to me, but one has to wonder why that phrase would make it into the Terms of Service in the first place.

The packed-in
The packed-in "mono headset" seems mad flimsy, but it appears to use a standard jack. Finding a better solution should be easy.

The early reviews of Call of Duty: Ghosts--including mine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues. As our review currently doesn't apply to the PS4 version of the game--I want to play that and the Xbox One version on real multiplayer servers before assigning it a number--I'm going to see if that patch makes its way live this week and see if it helps. Currently, I'd call it a toss up between the Xbox One and PS4 versions--the Xbox One version has a smoother frame rate, but I'd rather play the game on a Dual Shock 4. Getting that frame rate pegged would definitively swing things in the PS4's direction, even over the PC version, which is sort of a mess. Of course, we're talking about minor differences in a game that has much more significant issues than mere frame rate, so you probably shouldn't take any of this as a ringing endorsement of the release without reading my review first.

We got a chance to look at a PlayStation 4 that was connected to the internet as a part of a larger UI demo and, overall, it looks pretty good. The same icons you've seen on the PS3 show up across the top, and there's an activity feed that keeps track of what your friends have been up to, from trophies to livestreams. Selecting a game on the recent apps menu gives you a filtered feed for that specific game.

My favorite new tweak to the PS4's trophy system is the addition of rarity, which will show you what percentage of players possess a trophy. It's a lot like Giant Bomb's old achievement rarity system, so you're welcome. Actually, I think Valve does it, too. Anyway, they break up the rarity with words like "rare" and "ultra rare" and so on. Trophies still need to sync, though, which seems a little old. Word is that it will be faster than the PS3 trophy sync, but I wonder if that's just because there aren't as many PS4 games to sync up to their servers at the moment. The system will also show all of your PS3 and Vita trophies, too. There's a lot of Facebook in the PS4 interface. In fact, that appears to be the only place where you can share video clips you've recorded on the PS4. That seems like an oversight or a "let's do this for launch and we can add YouTube later" situation. The system also has Twitter integration and can update some social feeds as you unlock trophies and that sort of thing. Don't be that guy. Uncheck those boxes.

Play it on your Vita on your toilet!
Play it on your Vita on your toilet!

Oh, hey, did you know that the PS4 makes the same beep noise that a PS3 makes when you fire it up? I'm not sure how I feel about that, I'm all about new noises and animations when new consoles launch, but the PS4 feels a bit muted in that sense. That speaks to their focus on getting that thing up and running quickly, rather than waiting for a bunch of flashy and eventually tiresome animations to complete. But if I was putting out the PS4, I'd hide the PS1 and PS2 startup sequences in that firmware and show them when the system clock matches up with those consoles' launch dates.

Remote Play seems to work. We spoke with members of the Assassin's Creed IV team while demoing the game on a Vita and they claim it only took them a day or two to get Remote Play working. For the most part, the experience was fine on the Vita, though I saw a few video glitches. Since the Vita is missing some of the Dual Shock 4's control options, one set of triggers is mapped to the left and right sides of the rear touch panel and the bottom corners of the screen are used for L3 and R3. This seems like a fine way to solve the control issues. I can't really see myself using this feature too often, but if you're one of those people who has to fight with others for control of a TV in your household, this could be a nice way to compromise.

Amazing.
Amazing.

Early reviews of Resogun--which may start hitting as soon as tomorrow--may be from a non-final version of the game. The version we played during our Quick Look was provided for review purposes, but we later got a note mentioning that the final game had re-tuned its difficulty. A Housemarque representative reached out after that Quick Look went live to mention that the final version of the game would be v1.06 (viewable on the credits screen). The version provided is v0.77. We'll hold off on a review of that until we see what's available for download on retail servers. Likewise, I'm about halfway through the Killzone campaign right now, and I've played a bit of multiplayer, but it was in a loud, party-like setting that wasn't long or quiet enough to judge that part of the game. So until I can play that against real people (I'm looking at you, Taco Bell PlayStation 4 winners), I'm not going to post a review. Should happen by launch day, barring any unforeseen hiccups.

But, then, that's what console launches are all about, right? Unforseen hiccups? The past year, from console announcements to console release, has been a wild one. I'll be happy when both machines are out and we can start seeing the machines as you'll see them when (if?) you decide to bring one into your home. I'll land in about four hours, at which point I'll drop Brad off and drive one of these PS4's home, plug it in, and see what happens.

We'll have Interview Dumptrucks with Adam Boyes and Hideo Kojima up this week.

Oh, and Octodad: Dadliest Catch is pretty amazing.

Wow thanks for the info, man. I can't wait for some Adam Boyes and Kojma goodness. You guys should really do some podcasting with Adam too, that would be sick.

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spraynardtatum

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I am not sure how I like that Facebook is all over everything. Actually I am sure that I don't like it.

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How exactly does the trophy rarity thing work? Does it tell you have many of each rarity you have or do you need to look at each individual trophy to see how rare it is?

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@optix12 said:

I had no clue that the controller has a 3.5mm jack slot in it. I always assumed it would be 2.5mm (like 360) and a proprietary connector or some bullshit. Im so glad they did something standard like that and not force a connector onto people

It has usb connectors on the console too so I can't wait to connect my 1TB external hard drive to it!

lol, yeah. You shouldn't assume things are going to be compatible just because the connectors are the same.

Can't believe there isn't a comment already, from a person that didn't understand your sarcasm.

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Rolyatkcinmai

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Thanks, Jeff. Good stuff.

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mrfluke

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Jeff casually drops that he got an interview with kojima at the end

LOVE IT.

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Chucklestyle

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But if I was putting out the PS4, I'd hide the PS1 and PS2 startup sequences in that firmware and show them when the system clock matches up with those consoles' launch dates.

That would be boss, except I think that Joe Sixaxis might interpret that as some sort of signal about backwards compatibility.

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alanm26v5

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but I'd rather play the game on a Dual Shock 4

A Dual Shock being the preferred multiplatform controller, for an FPS no less? Must be amazing.

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Bill_Rizer

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Edited By Bill_Rizer

@optix12 said:

I had no clue that the controller has a 3.5mm jack slot in it. I always assumed it would be 2.5mm (like 360) and a proprietary connector or some bullshit. Im so glad they did something standard like that and not force a connector onto people

It has usb connectors on the console too so I can't wait to connect my 1TB external hard drive to it!

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omega998

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Dope article man.

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deactivated-6050ef4074a17

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You've been doing great work, Jeff.

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musubi

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MAH GAWD. Super excited to hear Kojima!

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Edited By MjHealy

It's weird to think that Jeff's just dragging along a PS4 cross-country. I can't believe this next-gen stuff is nearly here. I hoped into the pre-order boat pretty late, so I hope to have a PS4 by Christmas.

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Optix12

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I had no clue that the controller has a 3.5mm jack slot in it. I always assumed it would be 2.5mm (like 360) and a proprietary connector or some bullshit. Im so glad they did something standard like that and not force a connector onto people

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Winternet

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Fuck yeah, Octodad!

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csl316

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Edited By csl316

Good stuff, man. We're in it.

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coheno

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Can't wait for Octodad! Next-gen hypetrain!

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Hidya Kajama? Sweet. I am look forward.

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jimmyfenix

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Hurry up 29th November!!! Good to see the UI and remote play is up to snuff and thanks for clarifying who that Brad guy was.

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AMyggen

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@perniciousdistortion: Gotta get dem page clicks, son! Polygon has put up like 30 PS4 articles the last few days alone :)

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Edited By bigjeffrey

Kojima is wearing Metal Gear Underwear

No Caption Provided

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Stimpack

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Trophy rarity is interesting, but I hate that you still need to sync. Thanks for the words, Jeff. Enjoy the flight.

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hwy_61

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My favorite new tweak to the PS4's trophy system is the addition of rarity, which will show you what percentage of players possess a trophy. It's a lot like Giant Bomb's old achievement rarity system, so you're welcome.

lol

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Milkman

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Damn, yo, you got an interview with Adam Boyes? I guess Giant Bomb has finally hit the big time.

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perniciousdistortion

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@amyggen: yeah whats with them making like 22+ artices, good on Jeff keeping it clean and succinct.