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A Look Back At Building The Bastion

As Supergiant's first game nears its release date, we figured it'd be worth taking a look back at how it all came together.

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The first time I saw Bastion was back in our old office in Sausalito. Greg Kasavin came by and wanted to show me a quick glimpse of a project he was working on with some of the guys he spent time with back at EALA. It was a curious little thing that immediately stood out because of its audio. Even when coming out of a tinny little laptop speaker, hearing the narrator tell his tale while also reacting to the things I was doing on-screen felt different. At times, it felt like magic. The game itself seemed reasonably cool, too. The blocks rose up from the bottom of the screen in a really neat way, forming the pathways that The Kid ran along as he grabbed a glowing stone of some kind and made his way to the relative safety of the Bastion. Weirdly enough, that was the only sequence I played for around a year or so, but that bit--the beginning of the game, which will be the demo portion of this week's Xbox Live Arcade release--was enough to make me a believer in the project. Well, that and some discussion about where the game was going from there.

I think, over the course of development, I probably played that intro sequence three or four times, seeing bits and pieces of it improve around the edges, but the core of it was still the same impressive piece that it was when I first put my hands on it. The funny thing is that even after talking to almost everyone that's worked on the game and being a part of the recurring Building the Bastion series that we produced to chronicle what it's like to strike out on your own as an independent game developer, I still didn't know what to expect from the final game. All of the bits and pieces we had seen looked cool, and from seeing the beginning of the game, I knew the main idea was sound, but I guess I hadn't really put much thought into how it was all going to come together. In a way, some of us had become way too close to it. I sort of set the whole thing up with Greg originally. Vinny went through all of the footage and cut together the clips used on the show. Ryan hosted the show and asked them a ton of questions. Brad, wisely, hung back a bit. I think he probably had the purest experience of us all. Unsurprisingly, I think he's probably the game's biggest fan. As of this writing, he's the top guy on all four of its leaderboards.

Either way, none of that really matters that much. As soon as we went ahead with Building the Bastion, I knew we'd end up seeing too much of that game and that running an actual, scored review would be right out of the question. Rather than hem and haw about that end of the coverage, I said up front that we wouldn't review the game. And I'll say again, right here, that I recommend you seek out various reviews on the topic before making a purchasing decision rather than just taking what I'm saying here on faith. Better safe than sorry, right?

That said, we talk about the various aspects of the game on this week's podcast, and I recommend you check that out when it runs later today. The short version, however, is that I'm pretty blown away by how enjoyable Bastion is. The team makes good on that core concept--the narration that's powered by your on-screen actions while simultaneously telling you everything you need to know about the world--in ways I'd never even thought of. It builds up its own conventions and then breaks them in inventive ways. It provides an arsenal of exciting weapons that are as fun to upgrade as they are to use in a combat system that rewards skillful play. The story is surprisingly emotional, taking some exciting turns during the back third that made me want to finish it not once but twice. On top of that, it looks great the entire time. Ryan was the one that pointed out that, over the course of seeing all the pieces of Bastion as just pieces, it became easy to lose sight of the "simple" stuff, like the way that ground rises up from the bottom of the screen and forms the pathways you'll take from one area to the next.

I'll refrain from going into too much detail. After all, we said we weren't going to review the game. But if you'll allow me one more recommendation... grab the demo and see it for yourself. Anyway, here are links to the show, in case you want to see what went on during the game's development.

Our first look at Supergiant happened in the above installment of the Happy Hour, hence Will and Norm's... uh... well, I'm not sure how to describe whatever it is that's going on in that shot up there. Later shows were broken out into easily found pieces, and are listed below so you can catch up with Amir, Gavin, Greg, Jen, Darren, and the rest of the gang.

With the game nearly out, this seems like a good time to look back at the five installments of Building the Bastion. It's hard to believe that so much time has passed since we first covered the game, right when it was getting announced as a selection in the PAX 10. When we started this site, I wanted to try doing things differently. I think we've generally succeeded in many of our goofball adventures, but I'm also proud that we're able to handle something like Building the Bastion. Not to get all "behind the curtain" on you, but conducting interesting (well, they're interesting to us, hopefully you agree) behind-the-scenes coverage of games that goes beyond the dumb "what platforms is it coming out for and when is it coming out???" interview and starts to say something more about both the games themselves and the people making them is pretty difficult to pull off, especially when you're running a reviews section. In my mind, though, you can't have one without the other. It keeps everyone honest. Pursuing something like this with Supergiant was kind of a risky move, and coming out a year ago and saying "here's a game we're not going to review" was kind of wild, but I'd do it again in a heartbeat. I hope you've enjoyed it, and I hope we can do something similar in the future.

Jeff Gerstmann on Google+

140 Comments

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OllyOxenFree

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Edited By OllyOxenFree

I'll take 20 copies!

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NickL

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Edited By NickL

I was really hoping this would be a video feature for some reason.

Oh well, guess i'll just rewatch the old build the bastion videos.

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rndmtask

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Edited By rndmtask

I will be buying this game when I'm not broke :(

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Giefcookie

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Edited By Giefcookie

@mrfluke:

You need to have a paid account to see the Happy Hour video.

The game looks great, hoping they have no problems with the PC port. Theres a cool Bastion interview on totalbisquits youtube channel, you should check it out if you want some more Bastion-talk.

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MeierTheRed

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Edited By MeierTheRed

Haven't watched a single one, don't know why. But i will probably burn at the stake soon enough for that.

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Chocobo_Blitzer

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Edited By Chocobo_Blitzer
GregK always had some of the most important things to say about games, and I'm glad to finally get to hear him again through Bastion.
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ShaneDev

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Edited By ShaneDev

Will Bastion be part of the game of the year discussions? If it is then I think I know what the GB Downloadable game of the year is.

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deactivated-5f6fbc7cca4f7

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Was watching XBOX marketplace for weeks before they announced the release date. Almost worse knowing it won't just be there one day, waiting is the hardest part *sigh*

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enemymouse

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Edited By enemymouse

This was a great read.

I'd be happy with or without a review, but mainly it is great to hear your reactions towards a game that your old friend and the rest of his team have made. It may bring up that stupid old question about the nature of reviews and how much power we seem to give to them, but we got so much info from the coverage that a review really doesn't matter anyway.

Regardless, I think there is too much interesting stuff in and surrounding this game for me not to buy it. Huge respect to anyone who can branch off and make it work like SGG has. It's one of the few games that I've actually been excited about.

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DonPixel

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Edited By DonPixel

Jimm Sterling keeps building it's reputation as a moral authority in the vid game world. A voice certainly worth of listen and a grow model for everyone pursuing a life of bitterness and diabetes.

I'm buying the game btw.

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jagenheim

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Edited By jagenheim

It was a great coverage. Who needs reviews of games that is available as demos anyway? :)

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chikin_n_rofls

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Edited By chikin_n_rofls

I admit, I had a lot of fears about overexposure when all this started. I'm thrilled that everything has worked out and that the game is being received well. Can't wait to get my hands on it!

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Protonguy

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Edited By Protonguy

Thanks Giantbomb (and Supergiant) for doing all of the building the bastion videos. Good on you guys for saying you wouldn't review something. You provided something very unique and still very valuable and interesting, and whilst we won't call it a review I think there's perhaps enough to go on to make a well informed decision with the video's you've made. You've managed to create something the community really appreciates and I'm sure probably got considerably more attention and traffic than a single review would of ever done. I'm sure it was a lot more work but now that you've gone through the process once maybe it can be easier to do again (which i hope you do!).

Cheers,

Happy Whiskey Media Member :P

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TorMasturba

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Edited By TorMasturba

Can't remember if it'll be available on Steam or not. If it is then I'm buying on release. :-D

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deactivated-589cf9e3c287e

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@TorMasturba: It doesn't look like it'll be day and date with the 360 version, the official word from Supergiant is that it will be coming "soon after the 360 version". Hopefully, it'll be out next month.
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YOUNGLINK

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Edited By YOUNGLINK

Just watched all of them. I feel like I need to buy it now. Good job GB, you gave me a personal investment in a game that's not even out yet. I've never had that experience with any game.

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cowdrunk

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Edited By cowdrunk

If it wasnt for GiantBomb's coverage fo this game I would have likely overlooked it as "looks neet but probably not worth the money." Now Im realy looking forward to it and will be buying it outright first chance I get.

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Oy

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Edited By Oy

I don't need a review to know I want this game.  I will gladly support Greg and all the other guys and gals from SuperGiant Games; the game looks amazing.  My purchasing decision is due to GiantBomb.com and no review required.  Thanks guys.

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McDunkin

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Edited By McDunkin

Argh! I took this Thursday off work to get a ton of errands done that I need to do (car related). But now maybe that can wait until Saturday...

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PrivateIronTFU

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Edited By PrivateIronTFU

Well if practically every other gaming site is any indication, this game is a must download.

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wickedsc3

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Edited By wickedsc3

I enjoyed the "look behind the curtain", keep it up!

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nate6858

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Edited By nate6858

@jeff I've really enjoyed the "Building the Bastion" segments and I appreciate the fact that you guys took the risk of doing something unorthodox. It's part of the unique content you guys provide that really hooked me and has kept me coming back. Kudos, and looking forward to the next surprising thing.

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TepidShark

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Edited By TepidShark

Building the Bastion & the end of MMOs are some of the best of the video game journalism Giant Bomb has done.

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Branthog

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Edited By Branthog

These guys have had my money, from the very beginning. Even if the game doesn't live up to the hype, I'm on board, because I want them to continue doing what they do. You can't help but cheer for all of them. This whole project has made me feel kind of good about the current gaming world, despite all the complaints I might throw around day to day. Good on them and best of luck to them.

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Scrumdidlyumptious

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I hope this game makes Greg, Amir, Gavin, Jen, Logan, Darren, and Andrew into rich people! I will definitely be doing my part in making that happen when the game comes out on PC.

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BladeOfCreation

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Edited By BladeOfCreation

" As soon as we went ahead with Building the Bastion, I knew we'd end up seeing too much of that game and that running an actual, scored review would be right out of the question. Rather than hem and haw about that end of the coverage, I said up front that we wouldn't review the game. And I'll say again, right here, that I recommend you seek out various reviews on the topic before making a purchasing decision rather than just taking what I'm saying here on faith."
 
Just one more reason to appreciate the Giant Bomb guys even more.

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Sillybigwillie

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Edited By Sillybigwillie

I keep refreshing XBL Arcade so that I can be the first in line to get this game. HOW LONG MUST I WAIT MICROSOFT????
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sl1ppyfist

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Edited By sl1ppyfist

This is just one of the many reasons Giant Bomb is the only site I pay for on the internet. Good show GB, good show.

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pweidman

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Edited By pweidman

It has been a fascinating series. Do it again GB, please. Excellent content. To be honest though, a review, as objective as possible of course(Brad's the easy as hell choice), would have added credibility to the site, not taken any away imo. Sounds like Jeff was stuck w/his early commitment to not review the game. Oh well, moving on.....

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laserbolts

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Edited By laserbolts

This game is amazing and I love supporting these guys so it makes it even better. Best xbla game I have played yet.

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JayCee

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Edited By JayCee

*Purchased

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Pop

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Edited By Pop

I really liked the building the bastion sections, it was so cool to see how they were working and what problems they get into, I felt like I knew those peeps and I get all excited when I see they're on like a livestream I watch or doing a youtube interview. I hope to see more from them or any other company. GB IS FUCKING AWESOME!!

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IshimuraD

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Edited By IshimuraD

Building the Bastion was definitely one of the most interesting video features I've seen on any site. I'm buying the game as soon as I can use my 360. Thanks Giantbomb and SuperGiant. Can't wait to see what comes next.

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aidros

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Edited By aidros

Great feature guys. I definitely will have to try this out soon at least, it sounds like a ton of fun.

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Artie

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Edited By Artie

Whatever happened to that game that was on mars and had guns that GiantBomb was also following? Did that get cancelled forever or did I dream that?

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dfsvegas

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Edited By dfsvegas

Losing out on one review that will ultimately say the same thing as hundreds of others was worth losing for this coverage. Not that I don't enjoy Giant Bomb reviews, but there's an inherent sterility that comes with scoring a game, versus the route you guys took with Bastion.
 
I'm all for it. More of this type of coverage, please.

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NegativeCero

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Edited By NegativeCero

Playing it now. I never needed a review from GB to let me know that this game was going to be good.

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zrais

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Edited By zrais

The game is awesome, very happy for Supergiant.

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mcwingstar

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Edited By mcwingstar

Honestly had my doubts until I just started playing it. Only an hour in and already would recommend it to anybody who enjoyed some biting artistic edge to their arcade game.

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JJWeatherman

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Edited By JJWeatherman

@DFSVegas said:

Losing out on one review that will ultimately say the same thing as hundreds of others was worth losing for this coverage. Not that I don't enjoy Giant Bomb reviews, but there's an inherent sterility that comes with scoring a game, versus the route you guys took with Bastion. I'm all for it. More of this type of coverage, please.

I feel the same way. The more of this type of coverage the better. Reviews can tell you what you need to know about a game, but this was MUCH more interesting. If it were somehow possible to get looks like this at every game, I'd be endlessly entertained.