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Another-another Banjo-Kazooie in the Works?

Not the one coming out in two months, the one after that! Rare's already gabbing about a possible follow-up to Nuts & Bolts.

Buy Banjo's game or he will be sad.
Buy Banjo's game or he will be sad.
CVG is running an interview with Rare senior animator Ellissa Miller, talking about a new Banjo-Kazooie. Not just Nuts & Bolts, the weird platforming/tinker-toy workshop mishmash that we've been checking out periodically for the last few months. Miller drops plenty of hints that Rare's designers are already bursting at the seams with ideas for the next-next Banjo game--which they hope will get made if this upcoming one does well at retail. Since it's a $40 game straight out the gate, there's a good chance N&B will do decent numbers. (I can't tell if that price point is Microsoft making a big effort to get the Banjo-Kazooie name back out there, or Microsoft demonstrating a lack of confidence in the Banjo brand's ability to move units.)

The vehicle-building workshop in Nuts & Bolts is easily the most compelling new feature in the game, and Rare obviously agreed early on in development.

What we didn't want to do was to just do another Banjo Kazooie which was exactly the same and that's actually we started doing at the beginning... We thought well, we'll just do another platform game as Banjo Kazooie. We did that for a bit and as gamers and as developers, it just felt a little bit stale... With the 360, there's just so much more we can do, we thought we'd try something different.

Good thing they came to their senses. From the little I've played so far, it's really easy to make cool stuff that actually works under the game world's rule set. Playing N&B at a Microsoft event a few months ago, I started with a basic car template. I stuck some rocket engines on the back of it, jumped back into the game. The car went faster. I stuck some wings on the side. The car took off and flew. There weren't any tool tips telling me to do that, it just made sense that rocket engines and wings on a car would make it fly. After a weekend designing creatures and buildings and tanks in Spore, I feel like there might actually be something to this zeitgeist of user-created content in games lately.

Anyway, the message here: go buy the new Banjo if you want another new Banjo!
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Brad

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Edited By Brad
Buy Banjo's game or he will be sad.
Buy Banjo's game or he will be sad.
CVG is running an interview with Rare senior animator Ellissa Miller, talking about a new Banjo-Kazooie. Not just Nuts & Bolts, the weird platforming/tinker-toy workshop mishmash that we've been checking out periodically for the last few months. Miller drops plenty of hints that Rare's designers are already bursting at the seams with ideas for the next-next Banjo game--which they hope will get made if this upcoming one does well at retail. Since it's a $40 game straight out the gate, there's a good chance N&B will do decent numbers. (I can't tell if that price point is Microsoft making a big effort to get the Banjo-Kazooie name back out there, or Microsoft demonstrating a lack of confidence in the Banjo brand's ability to move units.)

The vehicle-building workshop in Nuts & Bolts is easily the most compelling new feature in the game, and Rare obviously agreed early on in development.

What we didn't want to do was to just do another Banjo Kazooie which was exactly the same and that's actually we started doing at the beginning... We thought well, we'll just do another platform game as Banjo Kazooie. We did that for a bit and as gamers and as developers, it just felt a little bit stale... With the 360, there's just so much more we can do, we thought we'd try something different.

Good thing they came to their senses. From the little I've played so far, it's really easy to make cool stuff that actually works under the game world's rule set. Playing N&B at a Microsoft event a few months ago, I started with a basic car template. I stuck some rocket engines on the back of it, jumped back into the game. The car went faster. I stuck some wings on the side. The car took off and flew. There weren't any tool tips telling me to do that, it just made sense that rocket engines and wings on a car would make it fly. After a weekend designing creatures and buildings and tanks in Spore, I feel like there might actually be something to this zeitgeist of user-created content in games lately.

Anyway, the message here: go buy the new Banjo if you want another new Banjo!
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RHCPfan24

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Edited By RHCPfan24

First again.  I would love to see another one.  I already preordered NandB and it looks awesome.

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AdventChild

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Edited By AdventChild

I want 50,000 new Banjo games.  Including a Banjo Hero.

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deaux

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Edited By deaux

$40 could show both a lack of confidence and a desire to build the franchise.  I think it's also part of a push to make the 360 more kid-friendly.

As for the next game, I could also imagine them putting a Banjo game on the DS.
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Edited By CaleShepard

I would also love to see Banjo Hero

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Edited By Aaron_G

I wouldn't mine to see way more Banjo.

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Edited By WEGGLES

Do Want!

Nuts and Bolts looks amazing, and the first 2 were some of my "favouritest" N64 games,

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Edited By d0x

I'll buy it.  At first I was skeptical because I wanted a traditional Banjo game but then I thought how stale platform games are.  I stopped playing Mario Galaxy after only about 7 hours of play which is a first for me and a Mario title.  Maybe this new idea they have is just what I need.

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swamplord666

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Edited By swamplord666

i want to see rare making another iteration of conkers bad fur day more than anything!

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zoozilla

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Edited By zoozilla

Banjo-Kazooie: Killer Instinct?

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Edited By TheWesman

"Anyway, the message here: go buy the new Banjo if you want another new Banjo"  haha!

Way to stay on message, Brad!

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roofy

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Edited By roofy

Banjo Hero sounds like the best game in the world

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watkinzez

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Edited By watkinzez

Well, okay... but you better get cracking on a Ghoulies sequel straight after, you hear?

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Mexalen

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Edited By Mexalen

I haven't payed much attention to all the N&B-coverage so far. I don't even look at screenshots or trailers. I know it's there and coming, but I haven't got around to put my mind on it.

On the other hand, Rare produces quality games that I really enjoy. And while Viva Pinata had the looks of a childs-game, it was very compelling and I spent countless hours with it, trying to figure out all the plants and animals in my garden. Maybe, I should have a look at N&B too. I don't mind colorfull games, and that workshop-feature sounds awesome.